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October 17th, 2003, 05:12 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Gandalf Parker:
Im not sure how much of that "twirling block" the Dom players would put up with.
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Well, when compared to the duration it takes the AI to do the turn in other TBSs, I would say waiting time is way below average in Doms I, so this probably shouldn't be a concern.
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October 17th, 2003, 06:24 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Unfortunately for all its fans the twirling cube marble no longer livens up the screens during the turn generation. Now you will instead recive helpfull tips and pointers to steer you into the right direction.
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October 17th, 2003, 06:33 PM
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Corporal
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Join Date: Sep 2003
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Well, there are many ways to prevent the player to abuse the AI.
The best way is the 'global reactions'. When you sign an alliance, just to abuse the AI, and get his help to weaken an oppoment, and you are cancelling that alliance later on with a hostile move (attack on the AI, attacking another ally of the AI etc. etc.), your global reputation must decrease by a lot. I think it won't be worth to risk this abuse, if all nations will be mad at you for it.
What other abuse you know about? I have no idea about other ways to abuse the AI.
I love Gandalf's idea. If you are moving a huge army to a border province, your relations with the border nations must decrease.
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October 17th, 2003, 06:56 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: What did I missed from Dom I.? -> DIPLOMACY!
No twirling marble cube? Oh no! Maybe I should just cancel my preorder now...turn after turn only the twirling marble cube helped me maintain my sanity.  I did rather like it actually...as soon as I started playing dominions I became addicted to twirling marble cubes.
I guess I'll have to trust the turn generate will still be sufficiently interesting anyway.
But that was an awsome cube.
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October 17th, 2003, 07:10 PM
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Captain
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Join Date: Aug 2003
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by LordArioch:
No twirling marble cube? Oh no! Maybe I should just cancel my preorder now...turn after turn only the twirling marble cube helped me maintain my sanity. I did rather like it actually...as soon as I started playing dominions I became addicted to twirling marble cubes.
I guess I'll have to trust the turn generate will still be sufficiently interesting anyway.
But that was an awsome cube.
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I sympathize with your pain, I miss it terribly myself. There is talk here about creating a cube simulator, so that you would not have to go cold turkey. If I were to decide I would combine the twirling cube with the turn tips, printing tips on the six sides of the cube, thus making an exciting game within the game where you could recieve useful nuggets of information during turn generation by trying to decipher the tips written on its sides. I understand that these games within the games are all the rage know, so I think the spinning cube game would be an excellent addition and significantly increase dom 2 market potentional.
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October 17th, 2003, 07:10 PM
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Private
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Join Date: Sep 2003
Location: Helsinki, Finland
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I always used to trace the edges of the marble cube with my cursor while waiting for the next turn to load. I'm truly disappointed that it was taken away.
In my opinion, you should have added a small changing dominions trivia to the loading screen.
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October 17th, 2003, 07:26 PM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: What did I missed from Dom I.? -> DIPLOMACY!
What about posting your ideas about diplomacy, instead of talking about some cubes? 
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