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  #1  
Old September 21st, 2003, 11:25 PM

Mortifer Mortifer is offline
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Default Re: 3d battle scenes are looking horrible! :(

Ah, nice
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Old September 22nd, 2003, 11:43 AM

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Default Re: 3d battle scenes are looking horrible! :(

Quote:
Originally posted by Daynarr:
Oh, yeah, one more thing. Higher resolution will improve quality of unit images dramatically so it will all look so much better. People with better computers wont notice pixels so much as will people with lower-end computers.
How is that ? I mean, if the engine use sprites for units the pixellation comes mainly from the 2D sprite bitmaps themselves... If they are say 32 pixels high they'll look awful from close, whatever your CPU and GFX card !
For example look at Medieval TW compared to Shogun TW (the previous game) : units in MTW look much better than STW just because they have "hi res" sprites instead of low res ones. Same for Combat Mission 2 vs CM1 (but there is hi res mods to close the gap). If the engine allow modders to make and use higher res sprites (as in CM), it'll be fine , but else, that'll be a limiting factor.
I agree with you for the "3D" part though, it will be more or less good according to the graphics card.
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Old September 22nd, 2003, 12:13 PM
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Daynarr Daynarr is offline
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Default Re: 3d battle scenes are looking horrible! :(

All I know is that when I play 800x600 resolution units and icons are much more pixilated then on 1024x768 resolution. How exactly, I can't explain but devs probably could.
But as far as I know higher resolution = smaller pixels so you don't notice them.
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Old September 23rd, 2003, 01:49 AM

Mortifer Mortifer is offline
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Default Re: 3d battle scenes are looking horrible! :(

The color depth is 16 or 32 bit? I hope that it isnt 256!
If its at least 16 bit, we can add units with awesome gfx.
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Old September 22nd, 2003, 02:41 PM
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Default Re: 3d battle scenes are looking horrible! :(

Well, it might as well be 256. Or not.
I would place my bet on 16-bit or 32-bit personaly.
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Old September 22nd, 2003, 02:43 PM

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Default Re: 3d battle scenes are looking horrible! :(

I seriously doubt that the game would be running with 256 colors. Thats pretty impossible to get a good (understand usable for everything) color table for particles if you have only 256 colors.

16 bits has always been a bit messy to use, so I guess strongly in favor of 32 bits (well 24 in reality, 8 being used for alpha channel).

the higher the resolution, the smaller the graphics, so I guess this is what Daynarr is implying with his remark. If you zoom, you get pixated sprites again in this case. On the other hand, with a high quality screen you can zoom with less crenelation (aliasing) visible, because you will have more dots on your CRT/flat screen for the same amount of pixels (this depend of the highest resolution that your crt can do, and also I think you must use a special feature of your video card to activate this hardware anti-aliasing).

for what its worth,

[ September 22, 2003, 13:47: Message edited by: Pocus ]
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Old September 22nd, 2003, 02:52 PM
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Default Re: 3d battle scenes are looking horrible! :(

Also, Mortifer, why should Dominions II cost less than AoW? If you answer because of the GFX, i pity you.
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