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September 28th, 2003, 05:10 PM
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Major
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
UMMMM, Nerfix is a typical troublemaker. Ignore him.
1 star for him.
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September 28th, 2003, 05:17 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Ok, so maybe 0.1% is an exageration - but honestly something like 1% or 2%, in my experience. Of course there is an inversely proportional relationship between how good the original game/scenario is and how worthwhile the mods are - if the original NEEDS tweaking, then mods can be a really good thing. I suspect if people are no longer playing vanilla it's because vanilla needed something that a mod added. I definitely don't think that's the case with Dominions.
And Nerflix - I agree with you in being opposed to mods, but you are stating the case too strongly saying that having the ability to mod will ruin the game - it will still be possible to play "vanilla" Dominions and ignore the mod world.
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September 28th, 2003, 05:24 PM
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Corporal
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by st.patrik:
but you are stating the case too strongly saying that having the ability to mod will ruin the game - it will still be possible to play "vanilla" Dominions and ignore the mod world.
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Yes, this is what he can't understand with his 70 IQ I guess.
As for the rest, you don't see the point behind modding as well. Mods aren't made only to fix the balance, the best mods are totally different from the original game. It is a GOOD thing.
If someone says that its bad, its sounds abnormal to me, sorry. Why? Because as someone mentioned, more diversity = more fun. Got it?
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September 28th, 2003, 05:43 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
ok, so I don't want to get into a huge pointless argument here - I'm quite happy to agree to disagree, but here is maybe the key issue:
you say (or rather quote) more diversity = more fun, whereas I think while diversity can contribute to something being fun, it is in no way a sufficient condition to make something fun - much more important is careful design and balancing. Some of the best games of all time are incredibly simple - hardly any diversity at all. So I don't agree that more diversity necessarily equals more fun.
Honestly I think (without getting too philosophical on you all  ) that valuing diversity so highly is one of the most foolish things about our postmodern culture - we value diversity more highly than it deserves - it is almost the sole criterion for determining worth. exhibit a: this whole discussion about modding.
However, such philosophical musing are somewhat irrelevant, because what it comes down to is Illwinter deciding whether or not they like the idea of modding. You want them to, I don't want them to, we'll see what they decide. I guess I'm willing to leave it there.
[ September 28, 2003, 16:46: Message edited by: st.patrik ]
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September 28th, 2003, 05:46 PM
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Brigadier General
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Okay guys time out.
Just because some folks mod the game doesn't mean it will be ruined. Most people play SE:IV plain vanilla and it has a thriving community. But if some folks want to tinker, why the friction. Letting people have it their way is what grows a community, not threatens it.
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September 28th, 2003, 06:51 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I don't know....SE4's modding....some of the mods, i really like....
Dominions...I doubt I would ever really mess with any mods for it, cause the game itself is just so much what I have looked for in a fantasy tbs game.
Having said that, I don't think modding will ruin it...but, many of you are all pissed at Nerfix, calling him names, cause he doesn't want mods, and he may have called you names...
He doesn't want mods....you do....does that make you better? more superior? does that make him better? more superior? no...but I will say this, Nerfix has studied this game for quite some time...you can't trash that....illwinter respects him for his hard work and dedication to the game...you cannot trash that....
I think it shows your own foolishness to bash him...you are pointing out your own determination for modding, just as he is for no modding....
stupid arguement really....
(i do think that modding WILL add to the ppl wanting to buy the game. that could be a good thing, or a bad thing...will ppl want to buy the game for the game itself, or just so they can "change" things? sure sells are good....but what at what expense to the original "work of art"...ALSO, if Dominions is made primarily for MP, modding WILL make MP games a bit more tougher to play....think about it....)
[ September 28, 2003, 17:54: Message edited by: cpbeller ]
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September 28th, 2003, 09:29 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I disagree with the fact that modding can be an annoyance, because you find more often than not crappy mods.
Lets take the Paradox serie of game, starting with Europa Universalis, ending with Heart of Iron. There is only a few mods available, which asks for much work from several fans. If you are a bit serious, before trying a mod, you goes to the modding forum, and at least browse what is here. For exemple in HoI there is mainly 2 mods, which are Nighty Road to war, and Steel CORE mod. Within some minutes you should know which one fit you the best (I prefer Core btw!).
Or goes to the SE IV forum, to speak a bit about a Shrapnel game  . You'll find plenty of mod, AST, Proportion Mod, TDM mod, etc. This is really easy to get the one which will please you. For the content, reading a readme, or browsing the forum is sufficient. For the quality, browse again the forum, and you will rapidly see if the fans talk happily of the mod.
So ... the ones which are saying that mods are a pain in the rear because you always get crappy things ought to be a bit more involved in a the fan's community of the game they are playing, and they will soon knows how the game evolves, and by whom.
my 0.02 euros.
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