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  #1  
Old September 28th, 2003, 10:07 PM
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st.patrik st.patrik is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
I dont think that anyone disrespect Nerfix. However his comments are very childish and ignorant. That is not very good.
I wish you guys would just drop it - in one breath you say you don't disrespect Nerflix, in the next you're calling him all kinds of names, disparaging his comments - I don't care whether you do or don't respect Nerflix or his comments, but I see no need to bash the guy.

to ask a question relevant to the thread: what are the top mods you would want to make, if Dom II becomes moddable - your own fantasy worlds, or stuff based on Tolkien, AD&D…other pseudo-historical nations?
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Old September 28th, 2003, 10:15 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

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Originally posted by Bard of Prey:
On the subject of whether to include 'moddability' or not in the first place, I think all the relevant arguments have already been made (and re-made, etc.). I will say that, from a publisher/developer point of view, modding only enhances the value of your product. It not only increases the initial appeal (it's a very nice thing to have on your list of features these days), but it greatly extends the lifespan of the product. Even well-designed programs benefit from the ability to be constantly refreshed by the input of new ideas (in fact, I'd say that they benefit even more than poorly-designed products that mods just can't save in the long run... I'll refrain from giving examples here... ).

From a player perspective, it's a win-win situation. If you're happy with the vanilla game, you can happily keep playing it as long as you like, and there's no need for you to even be aware that mods exist, secure in the knowledge that (for technical reasons) the vast majority of MP games will be played with the unmodded game anyway. If you have a hankering for a game with a different 'theme', but the same basic gameplay, then you can try out some mods, or build your own. The argument that the very existence of mods 'makes MP more difficult' is completely specious... it does no such thing. In fact, the opposite is true... the existence of MP makes modding more difficult, since odds are that the community as a whole will not want the same mod running, thus most MP games (at least those where you play large numbers of people, or total strangers) will have to be with the unmodded game. If there's a relatively simple means of installing mods, and of reverting to the default settings, then both needs are satisfied quite easily.
very well put
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Old September 28th, 2003, 11:05 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Aye well said Bard.
If my english would be good enough, I would post like that.

What mods will we create? Well if we can edit units/nations/pretenders, there will be no limits.
Tolkien world, AD&D, Warhammer etc.
My personal favourite is Middle Earth of course.
The War of the Ring would be the best era for a mod. [Mordor, Isengard, Gondor, Lorien, Fangorn etc. for the nations.]

[ September 28, 2003, 22:09: Message edited by: Mortifer ]
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Old September 28th, 2003, 11:21 PM

Zerger Zerger is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Hell yea! Tolkien's Middle Earth is the best!
Perhaps we should make a team to make the mod?
After we can mod of course.
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  #5  
Old September 28th, 2003, 11:50 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by st.patrik:
quote:
Originally posted by Mortifer:
I dont think that anyone disrespect Nerfix. However his comments are very childish and ignorant. That is not very good.
I wish you guys would just drop it - in one breath you say you don't disrespect Nerflix, in the next you're calling him all kinds of names, disparaging his comments - I don't care whether you do or don't respect Nerflix or his comments, but I see no need to bash the guy.

to ask a question relevant to the thread: what are the top mods you would want to make, if Dom II becomes moddable - your own fantasy worlds, or stuff based on Tolkien, AD&D…other pseudo-historical nations?

I agree. There is no need to call other folks names to make a point. Everyone has stated their views on this issue, let's keep it to that, the issue at hand.

Thanks.
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  #6  
Old September 28th, 2003, 11:51 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
cpbeller - Nerfix doesn't doing anything, he is asking questions, and making some idiotic comments. He totally sounds like an ignorant kid, if you ask me. (I think many of you have noticed this.)
Personally I don't care, but he posted too much BS here. Enough is enough you know.
The problem is that he doesn't had a single valid point in this case, just for example..making absolutely no sense to me.
He made a fansite, so what? I can make a site like that in 1 hour. We all love this game, he cannot post BS without consequences.
Okay, again, let's drop the attacks.

Either post with civility or accept the consequences. We are all adults here, if you have a complaint with a poaster take it to PM's or drop me a line.
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  #7  
Old September 28th, 2003, 11:55 PM

Bard of Prey Bard of Prey is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Aye well said Bard.
If my english would be good enough, I would post like that.
Heh... you should catch me first thing in the morning before I've had my first cup of coffee... my english isn't great in those circumstances either... and I don't even have another language to fall back on...

Quote:
Originally posted by Mortifer:
What mods will we create? Well if we can edit units/nations/pretenders, there will be no limits.
Tolkien world, AD&D, Warhammer etc.
My personal favourite is Middle Earth of course.
The War of the Ring would be the best era for a mod. [Mordor, Isengard, Gondor, Lorien, Fangorn etc. for the nations.]
All of these are good ideas. Personally, I've always wanted to do a Middle Earth mod featuring something other than the War of the Ring (which wasn't so much a war as an RPG-style adventure/quest... hard to replicate well in a strategy game)... maybe the Last Alliance, or the battle between the Valar and Morgoth. The Fall of Numenor could provide an interesting scenario as well... the possibilities are endless...
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