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  #1  
Old September 30th, 2003, 10:57 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Psitticine:
The missing component is to be able to fuse those new units and such into a unified nation design.
Than what is this?
Also I thought that we can add monsters to scenarios ONLY in Dom I.
Basically we cannot make themes at all for Dom II. I guess, am I right?

[ September 30, 2003, 21:58: Message edited by: Mortifer ]
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Old September 30th, 2003, 11:03 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

This is getting annoying. Themes are not mods.
Themes are for the ORIGINAL GAME.

We need MOD TOOLS.
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Old September 30th, 2003, 11:19 PM

johan osterman johan osterman is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
This is getting annoying. Themes are not mods.
Themes are for the ORIGINAL GAME.

We need MOD TOOLS.
Why is modding a theme not modding? Their point is that it might be simpler to implement changing themes than changing the nations from scratch thus improving the chances of it being implemented, and since the themes can come with a whole set of troops as similar or dissimlar from the original nation as you want, this would let you change every aspect of a nation but its name and the flag on the map or the overviews. Thus if you could edit themes you could make an Ermor that could recruit orcs, snaga uruk-hai or whetever you want, you just would be stuck with the name Ermor and the skull flag.
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Old September 30th, 2003, 11:21 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Ok, but it will be hard for the devs to script something, what will give us the chance to change the names of the nations??

[ September 30, 2003, 22:22: Message edited by: Aristoteles ]
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  #5  
Old October 1st, 2003, 06:58 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

No.

Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.

What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe.

Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa.
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Old October 1st, 2003, 07:01 AM
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ywl ywl is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
Ok, but it will be hard for the devs to script something, what will give us the chance to change the names of the nations??
Hmmm... Fire up a hex-editor and edit the binary of the program? Does that count?

I didn't try much. But I got it worked by changing the program data at only one place. So, I guess it should be reasonable easy for Illwinter to code the progame to read the nation names from a text file.
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Old October 1st, 2003, 07:32 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:
No.

Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.

What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe.

Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa.
some loosely related questions :
are always wondered, in which language you develop? C, C++, something else?
Are you an OOP fan? Thats ease program changes rather drastically...
What was the reason initially to internalize in the binary all the datas? answer can be : dont know
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