Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Zerger: What about spells?
I hope that we can remove or disable any spells what we want. That shouldn't be hard to implent for the devs. I don't wanna make new spells, I think that would require scripting. However we must be able to remove or disable spells.
A LotR mod with these spells would make no sense..
+++
I really hate some spells in Dominions like Doom,Magic Duel,Master Enslave etc.
It would be good if I could remove them, if I want to...
Hm frankly I would be the happiest fan, if we could do that...but do not expect that we can.
I think the AI will be confused without spells, that is hard-coded in the game. [I am not sure of course.]
IF we can do it, propably the devs must script a new AI for it more than likely.
Well I am not sure as I said, so who knows.
Maybe an Illwinter dev could answer to this.