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  #1  
Old October 21st, 2003, 06:15 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Pocus:
quote:
Originally posted by Mortifer:
Because no.
Btw you propably know Tamas than.
ok, you are of the family
Hehe.
Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel]
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  #2  
Old October 22nd, 2003, 09:04 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
quote:
Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.
Ok but I still had no answer! Hello, IW?
Ok this is the 3rd time that I am asking this, please some devs give us an answer.
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  #3  
Old October 22nd, 2003, 10:52 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well since the devs are ignoring this question I guess the answer is no or not yet.
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  #4  
Old October 23rd, 2003, 09:12 AM

-Storm- -Storm- is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
Hopefully the answer will be yes, it must be yes.
I mean without this mod tool feature we cannot make real good mods.
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  #5  
Old October 24th, 2003, 01:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by -Storm-:
quote:
Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
Hopefully the answer will be yes, it must be yes.
I mean without this mod tool feature we cannot make real good mods.

Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations.

Your "we cannot make real good mods" would be my playground.

Gandalf Parker
www.alt-hacker.org
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old October 25th, 2003, 12:53 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

What about an update from Illwinter?
They are very quiet about the mod tools.
What will be the main parts of the mod tool?
Please, do not ignore the questions here.
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  #7  
Old October 25th, 2003, 02:30 PM

johan osterman johan osterman is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

It is not far along yet to say much about it.
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