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Old December 11th, 2003, 10:05 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Not to try and micromanage but maybe the LoTR MODders could mention if they have only a particular interest. It could be a really big project. The TGA map image? The images of the characters? the stats for the characters (the #commands in the monster edit pdf)? Certain races?

WHo is going to make the flaming eye on the tower immobile god of the enemy? The mounted "heroes" of the enemy?

[ December 11, 2003, 20:12: Message edited by: Gandalf Parker ]
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Old December 12th, 2003, 09:05 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I can give my help to modders preparing per scritp or something similar ... but as long as I know the only files that are readable are the maps one ... and I think it's quite easy from anyone with a little programming background to prepare something that work with that ...

anyway, someoene know where (which files) all the other informations (stas for the units/magic/pretender) coded in the original games are stored ? and in which format ? ... or is a sort of 'state secret' that developers don't want common folks knows ? it would be nice to just runn some script to get all this stats out and put in a nice table!

good luck
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Old December 12th, 2003, 09:34 AM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I'm making a modding tool too!

It does not actually help you make mods, just balance them. I think I mentioned it before... a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.

If it makes it simpler for me, I may add a GUI the spits out a text file of the unit. In Java, of course.
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Old December 12th, 2003, 09:46 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

You can use the current mounted wraiths to represent the Ringwraiths, and Etimmu as the Witch King.
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Old December 12th, 2003, 10:39 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.
great! but form which file(s) you get the informations ????

good luck
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Old December 12th, 2003, 05:37 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by liga:
great! but form which file(s) you get the informations ????
Of course the official docs arent out yet. But if you download the mods already available you will see alot of the answers. Its still just tga and text with a new extension for the mod text files.

If you look at the Dom1 docs on monster editing you will see a ton of command options that will work in mod files.

And of course the AllView game will give you the units to look at and allow you to screen-capture the images you might want to edit.

Links for the above answers:
http://www.illwinter.com/dom2/mods.html
http://www.illwinter.com/dom/documentation.html
http://www.freewebs.com/sunray_dom2/
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Old December 12th, 2003, 06:13 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

thank again gandalf ... good materials to work and think on ... I have understand also that my question (is there a place in a core file where alla the units stats are coded and a way to put them out) probably has to stay without an answer ... I can quite easly understand whiy ... I was hoping in something similar to Civ2 files (good text files with all the needed infomrations) or the mods files ...

good play and work to all modders!
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