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  #1  
Old September 29th, 2003, 07:58 PM
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Default Re: Tien Chi

Well, then i'll have to fix that!

Oh, BTW, what does Restless Worshippers give you?

[ September 29, 2003, 19:14: Message edited by: Nerfix ]
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Old September 29th, 2003, 08:29 PM

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Default Re: Tien Chi

Quote:
Originally posted by Nerfix:
Oooohhh, great. I can't wait to play this game!
Im with you in this! Now that HL2 has been delayed, I need a game, but fast!

I started to play Dom I. again, Im better now, standard comp cannot kick my ***! Mauhhaaa

[ September 29, 2003, 19:29: Message edited by: Mortifer ]
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Old September 29th, 2003, 08:32 PM
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Default Re: Tien Chi

I can feel the Illwinter Dominion expanding...
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Old September 29th, 2003, 09:42 PM

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Default Re: Tien Chi

Quote:
Originally posted by Daynarr:
Actually they will suffer less from arrow fend then Man troops, but it WILL help against Tien Chi anyway. At least they will have to engage you in close combat. They mostly rely on MAGIC and they have a lot of choices there. Also, they have troops with Glaive (10 damage, 4 range but attack and defense suffers) to tackle enemy mounted troops and cavalry of there own (heavy cavalry too). Of course if you lack air wizards Tien Chi archers and crosbows are gonna walk all over you.
I suppose you are not speaking of a special bonus long weapons would have against mounted troops? (thats would be interesting, but I can live without it).

They recall me of Man in fact, with their longbowmen early, then switching to air magic when time passes. But perhaps (I hope) this wont be mandatory in doms II to forget about archers after turn 30, as it seems it will be more difficult to be immune to arrows.

Can you remind us how was tweaked storm? Does it allow arrows to be fired?
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Old September 29th, 2003, 09:44 PM
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Default Re: Tien Chi

Pocus, i am not a betatester, but i hope i have these rigth:
Yes, Dom II storms will let you to shoot arrows with halved range, if i remember correctly. And Arrow Fend has been "Wardised", I.E same gem cost, no whole batlefield effect.

[ September 29, 2003, 20:46: Message edited by: Nerfix ]
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Old September 29th, 2003, 09:48 PM

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Default Re: Tien Chi

Quote:
Originally posted by Rollo:
Mictlan looks to be geared towards the more exprienced player and is IMO one of the most interesting nations.
The troops are primitive. Literally fighting with sticks and stones. However, they have three different holy tribal warriors that have different abilities. The eagle warrior can fly in combat, the jaguar warrior can shapechange, the sun warrior is the elite fighter (albeit not better armed than your average heavy infantry).
OTOH Mictlan has very powerful priests-mages: The High Priest of the Sun (Fire 2, Blood 3, Priest 4), Moon Priest (Astral 2, Blood 2, Priest 3), Rain Priest (Water 2, Blood 2, Priest 3), Priest King (Nature 2, Blood 2, Priest 3). Additionally two of the commanders can 'recruit' slaves (speak: more cannonfodder for your armies) for free.
Battles usually result in heavy losses, but can be replenished fast. I am sure experienced players can overcome the weak military with some nifty combos from the priests once the research has been done. And of course there will be lots of devils and demons to summon .
An interesting twist to Abysia
I'm not saying that they are not cool. I think that these 3 new races are really great.

Are the mages/priests as costly in doms II than in doms I? The problem is that you would pay an hefty sum for a lone unit which is more versatile true, but often used in a single role (either as a priest, or as a mage). For example Marignon is suffering from this, with Grand Master at 270 gp (6 levels of magery, priest 3), and Anathemant Dragon goes over the roof, with a cost of 360 GP (Abysian priest 4, fire 3), far too costly if you ask me.

Anyway, Abysia is perhaps my prefered race (my first pbem was with them, ouch I learned in the field!), as blood magic is really different from others path, and so .. so ... twisted
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Old September 29th, 2003, 11:48 PM
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Default Re: Tien Chi

I know Arrow Fend cost air gems (1 air gem i think). Arrow fend has effect on all your current units (not those you will summon later) and give them 80% air shield, not complete cover. It's very nasty against archers as I found out playing Man against Panganea.

Not sure about storm, as I use mostly heavy troops and don't care much about archers.
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