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Old October 26th, 2003, 07:02 PM
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Default Re: Player controlled battles???

Quote:
Originally posted by Wendigo:
How many 4x games have you played that account for morale, experience, afflictions, a dozen different stats per unit, supply, battlefield magic, ritual magic,overland spells, religious influence...? And that with 14 different sides + independents.
And Dom is a fantasy 4x TBS with no overused generic cliche nations and races like Elves or Orcs. Dominions has huge amounts of content when comparing to other fantasy TBS games. 1000+ units and 400+(not sure on this) spells makes a big diffrence when comparing to the IMHO rather pathetic amount of units and spells some FTBS games offer. I don't see what SP diplo would add, excluding that it lets you to exploit the AI. Wep/Arm system would be nice if it would be done realy good and would be balanced, but i am more than content with the current system. You guys realy should see some 500+ unit battles and then say if player controlled battles are a good idea. Even if we would have autoresolve option or it would be squad commanding, i would end up using autoresolve most of the time, making the option to controll battles useless for me. And this game is build for PBEM, people!

If you are not happy with Dom II there are always other games.

[ October 26, 2003, 17:17: Message edited by: Nerfix ]
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