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  #1  
Old October 2nd, 2003, 06:11 PM

Aristoteles Aristoteles is offline
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Default Re: New Pretenders?

Quote:
Originally posted by DominionsFAN:
Dude, as I said it takes 5 mins to make a pretender like that with a lot better 'story', what idea are you babbling about? I guess you just want some attention.
LOL!
Exactly. Idiot kids. Well, not all kids are idiots, but some of them are. Like.....

[ October 02, 2003, 17:12: Message edited by: Aristoteles ]
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  #2  
Old October 2nd, 2003, 06:18 PM

LordArioch LordArioch is offline
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Default Re: New Pretenders?

That's right...don't offer helpful suggestions, just insult other people's ideas.

I at least think a Ancient Lord pretender like the Ancient Presence from Dom 1 that's a vine creature would be pretty cool if they dont have one, but I'm not too sure how to balance things. Plus it would fit with pangea's theme.
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  #3  
Old October 2nd, 2003, 06:22 PM

Aristoteles Aristoteles is offline
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Default Re: New Pretenders?

Quote:
Originally posted by LordArioch:
That's right...don't offer helpful suggestions, just insult other people's ideas.
Sure. A lame pretender is a good suggestion..and I am the king of the world!
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  #4  
Old October 2nd, 2003, 06:40 PM

Vodalian Vodalian is offline
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Default Re: New Pretenders?

Aristoteles, quit it.
You won't get your point across though ad hominem attacks, and might very well invoke a flame war in the process. If you want to donate something to the discussion, do it through constructive criticism.
And by the way, if you want to convince others to think of Nerfix as an idiot kid, the first thing I would suggest you to do is to stop acting like one yourself.
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  #5  
Old October 2nd, 2003, 06:51 PM

licker licker is offline
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Default Re: New Pretenders?

I'll try to salvage this thread (somewhat...)

How does the AI create pretenders for its nations? Are there preset pretenders for the nations or does the AI actually 'make' a new pretender for every SP game?

Can you force the AI to use certain pretenders on a random map (non senerio)?

Answers about Dom1 are fine, but I'm more curious to hear from a Dev or beta tester about Dom2
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  #6  
Old October 2nd, 2003, 08:16 PM
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Kristoffer O Kristoffer O is offline
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Default Re: New Pretenders?

AI pretenders are randomized. Impossible AI:s get more design points and are thus more powerful.

There is no way to have preset pretenders in random maps.

Hello Kids! It doesn't take more than 5 minutes to make a pretender. A nice sprite, some stats, starting dominion, magic and a cost. Apart from the graphics it's just some numbers at different places in the code. Nerfix pretender is as god as any mod. Most combatworthy pretenders with 2-1 in magic skills have a cost of 100 or so. This one is less powerful, but more magically so (low initial cost and two levels in to skills). I'd say he would cost 150 or something like that, but I'm not sober at the moment so I'm not sure. (stay away from alcohol kids - it makes you spell like a rake - swedish proverb).

Nerfix, do not be afraid to suggest more pretenders for your mod. We will give you advice on balancing issues as we think that balanced mods will be better.

Excuse me my ramblings.
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  #7  
Old October 2nd, 2003, 08:20 PM
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Nerfix Nerfix is offline
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Default Re: New Pretenders?

Kristoffer, i Private Mailed you the more balanced(i hope so) Ancient Lord, so could you check it?

And yet still, i am not making a mod. I don't consider myself worthy enough to tamper with Dominions II. And what point does a mod that adds a single new Pretender have?

Edit: Oh well, what do i have to lose?

Ancient Lord
New god for Pangaea(meant to be used with the Carrion Woods theme)
Costs 100 points
Looks like a giant two headed Minotaur Carrion Beast with another head of a dragon and with 4 arms.

Automaticaly summons several (1-4) Carrion Beast in a turn.

The ancient lord is a embodiement of forces that have slept since man came. Now it has woken up and seeks to crush those who have forgotten the nature and it's incredible forces. The Ancient Lord has incorporated many mighty and dead beings to his body of vines and moss. He is skilled user of nature and death magic and also a formidable fighter, even if he isn't physicaly strong as demigods.

Pretender god, Undead, Fear(-3), Inanimate and Poison Immunity

Magic:Nature 1, Death 1, other paths cost 40

HP:55
Prot:5
Str:16
Att:11
Def:10
Mr:19
Ap:16
Enc:0
Fat:0
Prec:12
Mrl:50
Ldr:
Normal:50
Undead:75
Magic:20
Size:Same as Carrion Lord(4 or 5, i think)

Weapons:
Sleep Vines
Sleep Vines
Claws
Bite

In a nutshell, increased cost of both additional magic picks and overall cost and reduced the skill in Nature and Death magic to 1 and possibly increased size.

[ October 02, 2003, 19:31: Message edited by: Nerfix ]
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