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  #1  
Old October 26th, 2003, 11:35 PM

blackwulf blackwulf is offline
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Default Re: The Random Map Generator and Maps

Pocus,

The dos delete did the trick. Thank you so much for taking the time to help me out with this. I was pulling my hair out trying to figure out a solution.

Thank you once again!

Blackwulf
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Old October 26th, 2003, 11:55 PM

Wick Wick is offline
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Default Re: The Random Map Generator and Maps

Yay Chris!

Do you think you'll be able to avoid the map with one mountain, one forest, one ocean tendency that the current generator has?

Do you think that province sizes could actually reflect the difficulty of moving (i.e. terrain type) in the province? To me this seems the obviously proper determinant of province size but I haven't seen anyone else mention it. A double row of tiny provinces could be a very effective mountain range, letting the occasional guerilla through but causing armies to stick to passes.
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Old October 27th, 2003, 12:21 AM
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Johan K Johan K is offline
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Default Re: The Random Map Generator and Maps

I'm looking forward to trying out the dom2map random map generator.

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
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  #4  
Old October 27th, 2003, 02:23 AM

Chris Byler Chris Byler is offline
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Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Johan K:
I'm looking forward to trying out the dom2map random map generator.

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
Well, that's good, because it might be tricky to add that to dom2map. I'll try to explain, but it may get technical. You have been warned.

Province size is based primarily on capitol placement - if there are a lot of other capitols nearby, the province will probably be small. Dommap tends to place provinces evenly (if you have the number of provinces set high relative to the spacing options), which results in provinces being roughly the same size (although the shape options can change this somewhat, making it more or less likely that a given province will grab more terrain from its neighbors - but this still doesn't result in an entire region of unusually small provinces).

Maybe I could meddle with the distance-from-capitol metric based on terrain (since I'm already planning to implement capitol avoidance from various things differently than dommap) - I might look at this later, but it's not a priority for the first release Version.

Glad to see there is some interest (and from Illwinter too! )

Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point?
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Old October 27th, 2003, 03:05 AM

Wick Wick is offline
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Default Re: The Random Map Generator and Maps

"Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point?"

Definately. I specified a double line so only a few hardy explorers could cross the peaks. Where a range is only a single province thick would be a pass. A small pass would leave an army tired (aka starving) with more of the same if it has to retreat, a larger one would be safer to invade through.

Oh well, it appears Dom2 is going to handle it less elega^H^H differently. ;-)
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Old October 27th, 2003, 08:51 AM

Pocus Pocus is offline
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Default Re: The Random Map Generator and Maps

Blackwulf : thank you for the thanks

Chris : Congrats for starting this major project. Hope it will progresses well.
As of now, dont put to much focus on extended scripting capabilities, as I'm doing a utility on that. If I'm screwed or if I have no more time, then you will have to take up the flame and carry it to the end though
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Old October 27th, 2003, 08:55 AM

Pocus Pocus is offline
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Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Johan K:

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
I suppose it means less supplies? Because I always wondered what the 'strategic move' line in dom 2 progress page meant?
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