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October 3rd, 2003, 01:53 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: A quick question about Man
Yes, instead of a single assasin you'll have a single assasin and something like 20 Longdead against a single commander.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 2nd, 2003, 02:00 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: A quick question about Man
He is only death 1. Try to play it and you will see that he dont performs that well. each spell cast fatigue him, and he wont be able to raise many deads anyway (or you have to give him gems and or skull staff, which rise the cost drastically).
There is another magic user assassin, the star spawn (Rlyeh).
I find Ctis weak because it was easy to ward against poison in dominions I, and because except the swamp guards, which is only capitol based, their infantry are seriously behind the others.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 2nd, 2003, 02:05 PM
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BANNED USER
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Join Date: Sep 2003
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Re: A quick question about Man
Quote:
Originally posted by Pocus:
I find Ctis weak because it was easy to ward against poison in dominions I, and because except the swamp guards, which is only capitol based, their infantry are seriously behind the others.
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Period.
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October 2nd, 2003, 02:28 PM
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Lieutenant Colonel
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Re: A quick question about Man
Quote:
Originally posted by Zerger:
quote: Originally posted by Pocus:
I find Ctis weak because it was easy to ward against poison in dominions I, and because except the swamp guards, which is only capitol based, their infantry are seriously behind the others.
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Period. but in fact not only for that
in case somebody is still not convinced :
- their sauromancers cost 180 gp (normal cost of many 'big' national mages), *but* they are only 3-1-? where as the others are 3-2-?
- they are all cold blooded, and it is nearly impossible for Ctis to warm up the battlefield (heat from hell : forget about it), or even worse a province (you need a global to do that!), whereas it is rather easy to winterize a province with wolven winter. Result : you have no counter against the big fatigue hit you will take when fighting in cold, like against Ermor, Caelum, etc.
- their priests are perhaps powerful, but as costly as others. The 30 gp one isnt worthy of anything because he is mainly an indep priest *without* any leadership The Serpent King has a description which doesnt fit with what he does : would you really invest 280 gp into a 17 hp combatting leader? So he will only be used as priest. For 100 gp more I get an Arch Theurg with 7 (or is it 8) levels of magic!
the list can goes one. These lizards desserve a big boost in doms II Seems that they are helped a bit, so we will see how it turns.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 2nd, 2003, 02:38 PM
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Major
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Re: A quick question about Man
Erm, the info on themes for C'Tis was interesting - it sounds cool - but could anyone answer my original question? Does Man still have as many unit types only recruitable in their home province as in Dom I?
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October 2nd, 2003, 02:52 PM
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Captain
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Re: A quick question about Man
I think you are overstating your case, Sauromancers are not as expensive as mages with 3 2 1 magic. Crone of Avalon 230, Skratti 250 (2 2 1), Granmdaster 250, Abysian warlock 270. Pandemoniac 3 2 320. Now some of these have special abilities or more hitpoints then your average mage, but still I think their costs show that the sauromancer has a competetive price, and unlike the warlock or the crone sauromancer are recruitable outside your home province.
The national mages with comparable skill and cost are Caelian high seraphs with 3 2 1 for 175gp and deep seers with 3 2 for 180. The caelian high seraph is the most cost effective purchasable mage there is, so as long as you do not compare the Sauromancers cost with the high seraph, I think he holds his own.
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October 2nd, 2003, 02:53 PM
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Captain
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Re: A quick question about Man
Quote:
Originally posted by st.patrik:
Erm, the info on themes for C'Tis was interesting - it sounds cool - but could anyone answer my original question? Does Man still have as many unit types only recruitable in their home province as in Dom I?
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As far as I recall the basic theme is unchanged. You requested knights of avalon recruitable outside Man, but the knights of Man are more costeffective in most if not all circumstances.
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