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April 19th, 2001, 02:20 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Map editor
OT
Geo,
I did update just to see what will happen.
everyone,
I did notice this about the game --- If you change the path name from mod back to none in mid game. The added races will use standard race ship sets. And when you switch back to mod then they al go back to their correct shipsets.
Not sure if they start using default AI's are not. still testing.
BOT
Yes,
you have to add all the planets first then rename them.
I just created a WP hidden behind a storm cloud.
This is going to make for some interesting maps.
[This message has been edited by Dracus (edited 19 April 2001).]
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April 19th, 2001, 02:42 PM
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Colonel
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Re: Map editor
I am really impressed by the map editor. The possibilities seem almost endless to me and it will let us create very different games. And I just love the SE III layout!
Excellent work MM and thank you very much!
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April 19th, 2001, 03:08 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
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Re: Map editor
It's still not working. After I name the first planet, I get a range check error when I try on the next. I first tried moding an existing system, then I created a whole new one, but I still got the error message. It's not a really big problem, but it indicates that there could be other problems with the editor.
------------------
Rules? What Rules?
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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April 19th, 2001, 03:11 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Map editor
Ok, let me run a few tests.
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April 19th, 2001, 03:40 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Map editor
quote: Originally posted by Q:
.... And I just love the SE III layout!
Excellent work MM and thank you very much!
hmm... kinda makes you wonder when the map editor was really made
[This message has been edited by LemmyM (edited 19 April 2001).]
__________________
[Boo!]
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April 19th, 2001, 05:36 PM
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Colonel
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Join Date: Jan 2001
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Re: Map editor
Just one small question: Has anybody found a possibility to check which system names have already been used in a map?
If you add a system when already 200 are present, it's quite difficult to control which system names already exists. You can apparently choose the same name for two systems without an error message.
[This message has been edited by Q (edited 19 April 2001).]
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April 19th, 2001, 06:10 PM
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Colonel
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Re: Map editor
quote: Originally posted by Maverick:
It's still not working. After I name the first planet, I get a range check error when I try on the next. I first tried moding an existing system, then I created a whole new one, but I still got the error message. It's not a really big problem, but it indicates that there could be other problems with the editor.
I might have found the problem:
The roman numbers I, II, III etc. seem to be necessary. If I rename a planet just "Earth" I get the same error Messages as you but if I name it "Earth III" everything is fine.
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