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  #1  
Old October 6th, 2003, 08:42 PM
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Nerfix Nerfix is offline
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Default Re: Nagas and other "lost" pretenders

Quote:
Originally posted by Kristoffer O:
Thanks for the support!

We like you too!
That hasn't anything to do with that we are paying customers?


Anyway, shortly put, you make quality work, and quality work is what i respect.

Oh yeah, a friendly word of marketing advice:
Maybe you should replace the current batle pics at Shrapnel's page with depixelaed sprites? Pixelated units can scare customers away...
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Old October 6th, 2003, 11:37 PM

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Default Re: Nagas and other "lost" pretenders

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Originally posted by johan osterman:
I am not sure this have been obvious enough, or perhaps you do not think it is enough of an improvement on scripting etc. There is in the latest Version of the beta the ability save a script or a set of orders and copy it to another commander. You can have up to ten scripts in memory simultaneously by pressing [ctrl]+[number] to copy and [number] to paste.
Cool! This is the best thing I've heard about Dom 2 yet.

Dominions 1 frankly has a _lot_ of micromanagement. When playing a competitive late game on even a small map like Dandelion, my turns take me hours to finish -- and I could easily spend more time and improve my play.

This is the prime reason that so many multiplayer games stall in the end game and are never finished. For example, the "Grana" game hosted by Illwinter a while back, which I believe we were both in (I played Pangaea as a Medusa).

Most of this micromanagement for me comes from giving units orders -- all units that can reasonably be in combat must be scripted to do well, and during a war these orders often must change from turn to turn due to changing threats, gem availability, force mixture, etc.

Further improvements in this area could easily cut by half the time it takes me to finish a turn. Needless to say this would be a Good Thing, and I suspect it's what Pocus is getting at as well.

[ October 06, 2003, 22:38: Message edited by: Jasper ]
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Old October 7th, 2003, 12:06 AM

johan osterman johan osterman is offline
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Default Re: Nagas and other "lost" pretenders

Yeah, I was Jotunheim. I beat myself bloody on Caelum, and was swallowed by Abysia.
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Old October 7th, 2003, 03:52 AM

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Default Re: Nagas and other "lost" pretenders

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Originally posted by Pocus:
The following 'critics' are not directed toward you, and, I hope, will be felt constructives. I'm sorry if I'm offending anybody with them
FWIW, your post is far from offensive-seeming to me. It reads to me like you took time to think out what you wanted to say about an important issue and presented a careful piece of criticism. As always, people may or may not agree, but I don't think anybody would think you're trying to do anything but be constructive.

All just IMHO, of course, but I thought I'd toss that out there. I hope everybody will continue to express their thoughts, ideas, suggestions, and, yes, their criticisms. Illwinter has been extrememly open and communicative, IMO, and I think they also deserve credit for being honest about their thinking when they disagree with others (even when they disagree with ME! ) The better the communication is on both sides, players and developers, the brighter the game's future.
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Old October 7th, 2003, 07:31 AM

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Default Re: Nagas and other "lost" pretenders

Message read, and point taken Psitticine.
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Old October 7th, 2003, 03:16 PM
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Default Re: Nagas and other "lost" pretenders

I know Im jumping in late but I want to make a comment on the ORIGINAL post in this thread. Those from the newsGroups know that Im big on taking whatever seems to be "worthless" in the game and trying hard to find a reason for it.

Lord of Night I wont even discuss in this post since I find it way too useful as a pretender.

Dragons have their pros and cons but one of the things I havent seen yet is an advantage which was obviously planned into them. Their human forms appear to be exactly like other human forms in the game. There are a variety of attacks (such as assassins) where long and careful planning would amount to a big surprise when the wimpy human with only magic to worry about does a form change into a massive winged breathing mosnter.

I do feel that dragons have areas which could stand some upgrading. For one thing I dont like that magic items on the human form will dissapear completely during a change (how about dumping them into the Lab if space is available). Some natural abilitys sticking around would be a big help also, such as the blue dragon still being able to enter the water.

There are other pretenders which can stand some tweaking although most suggestions I see seem directed in the same direction such as making combat or search prtenders out of them. Moving that direction would eventually make them all the same. Id like to see more experimentation and variety of fixes to the lesser chosen ones in order to have MORE choices of strategy rather than less.
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Old October 7th, 2003, 04:48 PM
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Default Re: Nagas and other "lost" pretenders

Quote:
Originally posted by Gandalf Parker:
Lord of Night I wont even discuss in this post since I find it way too useful as a pretender.
Didn't you make the thread that ranked all pretenders in Dominions I at the usenet Groups?

Anyway, i remember that LoN was ranked pretty poor.
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