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  #1  
Old October 7th, 2003, 04:34 PM

Psitticine Psitticine is offline
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Default Re: Does Dominions II have maps from Dom I?

Quote:
Originally posted by DominionsFAN:
WHO the hell cares about Aztecs or North America????? Isn't this the Dominions message board?
Mictlan, a new nation in Dom II, is essentially the Aztec empire reborn for the game. The topic in question is about creating a map for Dom II placing the nations in the same regions that their inspirations historically occupied. Because of this, the discussion on where Mictlan should start is very much on topic.
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Old October 7th, 2003, 04:42 PM

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Default Re: Does Dominions II have maps from Dom I?

Quote:
Originally posted by Psitticine:
quote:
Originally posted by DominionsFAN:
WHO the hell cares about Aztecs or North America????? Isn't this the Dominions message board?
Mictlan, a new nation in Dom II, is essentially the Aztec empire reborn for the game. The topic in question is about creating a map for Dom II placing the nations in the same regions that their inspirations historically occupied. Because of this, the discussion on where Mictlan should start is very much on topic.
Oh..
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Old October 7th, 2003, 04:47 PM
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Daynarr Daynarr is offline
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Default Re: Does Dominions II have maps from Dom I?

I wouldn't mind trying to make scripts for world map, but I would need a good, really large .tga world map (at least 3000 pixels size, preferably more). I've searched the web for world maps, and couldn't find anything larger then 800x600. When you increase resolution on those maps, they just don't look right.

Probably making 2 or 3 scripts for it would be right - 1 for random, 1 for specific starting locations and one could be some story based.

Regarding Aztec, pardon my ignorance because it's been long time since I've been learning about them and simply forgot their exact location.
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Old October 7th, 2003, 05:13 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Does Dominions II have maps from Dom I?

Quote:
Originally posted by Pocus:


Also players should, IMO, not ask for settings above 40% site frequency. Even with this setting, you tend to swim in gems if you are successful in expanding. Anything above that is simply monstrous speaking of magical power. With maps heavily scripted, as the scripts often have added sites, I think it is even better to goes down to 30%.

I LOVE a high site frequency! It makes the game much more fun, since a lot of the sites have neat effects. But... I dislike "swimming in gems", and playing against opponents who are getting +30 of each gem per turn. So, I would prefer to be able to set site frequency at 40%, but not be overwhelmed in gems. How?

A new slider can be put in, "Gem richness", from 0-100%, that regulates the quantity of gems generated by sites. At 100%, the game is like it is now; at 50%, each site has only a 50% chance of generating gems each turn. So the gem flow would on average be reduced by 50%, and would also not be as predictable.

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Old October 7th, 2003, 07:43 PM
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Default Re: Does Dominions II have maps from Dom I?

On this topic, is the ratio of gem-producing to other magic sites the same in Dom II as in Dom I? If the balance were shifted a little toward having more other (other than gem-producing, that is) sites than gem-producing sites, then it might scratch the itch to have lots of fun sites without having people swimming in gems

Daynarr: it's all good - I was just being nit-picky. no offense meant.

Gandalf P.: Psitticine's right - I'm Irish, and I learned about the Aztecs in school in Ireland many years ago…
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Old October 7th, 2003, 08:06 PM

johan osterman johan osterman is offline
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Default Re: Does Dominions II have maps from Dom I?

This is a little hard to estimate, it is more or less the same but since many of the sites are tied to terrains now the balance might have shifted somewhat from dom 1. There is also more sites in the poorer terrains such as mountain and wastes compared to farmlands.

Also there is a somewhat indirect solution of setting the research cost to high or very high. Then the gems will not have quite the same game impact since the spells and items you can make with them will be more of the low end features.

[ October 07, 2003, 19:17: Message edited by: johan osterman ]
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Old October 7th, 2003, 10:47 PM
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Default Re: Does Dominions II have maps from Dom I?

Sweet, a research cost slider! I've been wanting that, too, but it was subconscious until you mentioned it
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