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October 5th, 2003, 04:04 PM
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Lieutenant General
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Re: Magic Duel?
Ok, can i post my suggestion?
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October 5th, 2003, 04:11 PM
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Captain
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Re: Magic Duel?
You may, but I think it works fine and doesnt need any changes.
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October 5th, 2003, 04:35 PM
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Lieutenant General
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Re: Magic Duel?
Ok, here it goes:
Caster and target level equal: Nothing.
Caster has 1 more Astral than target:50 points of stun damage to target
Caster has 2 more Astral than target:100 points of stun damage
Caster has 3 more Astral than target  eath
Even stun damage can be pretty bad, mages getting knocked out prematurely can be a bad. Besides, if the target has already fatigue, he migth take damage, possibly end up dead.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 5th, 2003, 06:30 PM
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Major General
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Re: Magic Duel?
Maybe losing an astral duel could permanently rip a level of astral out of the loser, and massively fatigue him (+50 fatigue). Then losing astral battles would still be hugely and permanently detrimental, but taking astral on a pretender would no longer be suicidal.
-Cherry
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October 6th, 2003, 01:55 AM
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Major
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Re: Magic Duel?
Quote:
Originally posted by Saber Cherry:
Maybe losing an astral duel could permanently rip a level of astral out of the loser, and massively fatigue him (+50 fatigue). Then losing astral battles would still be hugely and permanently detrimental, but taking astral on a pretender would no longer be suicidal.
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This could be worse than it currently is. Now, if your pretender dies from Mind Duel, you bring him back losing a skill point or two.
Following your suggestion, the same Pretender could easily lose enough Mind Duels in one battle to drop him to 0 Astral.
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October 6th, 2003, 02:38 AM
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Major General
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Re: Magic Duel?
Good point. I was only thinking from the perspective of a pretender with one or two points of astral (enough for searching, etherealness, and forging a few things). For a rainbow mage, death is far worse than getting astral powers sucked out of his body... but for a high-astral god, my suggestion would be worse than the present state.
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October 6th, 2003, 04:49 AM
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Re: Magic Duel?
I suspect it's exceptionally rare for a pretender to have 1 or 2 points of Astral. When making a Rainbow Mage, it makes sense to get ~2 in all fields, except Astral due to the threat of Mind Duel (which is particularily dangerous to a Rainbow Mage).
Then again Mages were weak enough in Dom 1 I don't recall _ever_ seeing anyone play one in multiplayer. Actually, I don't recall even hearing of an instance.
I've also never heard of anyone taking less than 3 Astral in multiplayer. Even then it was a Wyrm with 3 Astral used on a specialized and highly competitive map (HexBlitz). The Wyrm was used for swift early expansion (especially underwater) and later considered expendable, so the risk was deemed worthwhile.
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