.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 6th, 2003, 03:53 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Magic Duel?

Quote:
Originally posted by johan osterman:
Like the crone, she has four misc item slots.
That's kinda cool. Do all pretenders of that general type (archmage, freak lord, druid, great enchantress, etc.] have the same thing, or do they have different advantages? If so, what other advantages are there?
Reply With Quote
  #2  
Old October 6th, 2003, 03:58 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Magic Duel?

Quote:
Originally posted by st.patrik:
quote:
Originally posted by johan osterman:
Like the crone, she has four misc item slots.
That's kinda cool. Do all pretenders of that general type (archmage, freak lord, druid, great enchantress, etc.] have the same thing, or do they have different advantages? If so, what other advantages are there?
The crone is the only humanoid with 4 misc slots. The Master Lich has 3, while 'common' Liches still have 2. There are a few of these changes spread around among the item slots of the different pretenders. As for the cost most are 50 or so cheaper, but it depends on the archmage.

[ October 06, 2003, 14:59: Message edited by: johan osterman ]
Reply With Quote
  #3  
Old October 6th, 2003, 04:20 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Magic Duel?

Quote:
Originally posted by johan osterman:
Most rainbow mages are cheaper now, some have additional bonuses. Like the crone, she has four misc item slots.
aaaaah, I just spilled my coffee on my screen!!

very good news for us rainbow fans!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old October 6th, 2003, 11:18 PM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Magic Duel?

Originally posted by Pocus:
RM perform well in pbem which dont emphazise on rushing behaviors, that is you have to play on medium to big maps, and with independants or scripted provinces which prevent dashing toward the enemy capital. I'm not saying that they do well in all conditions.


I disagree. The main value of a strong early combat pretender isn't rushing to an opponents castle, but the increased expansion and thus _exponentially_ increased income.

This benefit is seen on any sized map, and IMHO is actually greater on a larger map, where the exponential growth can act for a longer time.

Plus early conflict is often a bad idea, as it leaves you vulnerable to a bystander who instead spent his time picking up independent provinces.
__________________
brass-golem.com
Reply With Quote
  #5  
Old October 7th, 2003, 10:03 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic Duel?

As I read the Last bost, I realised that the problem is not what Magic Duel does to the loser, but the fact that few mages can easily kill many others weaker in Astral. Then it occured to me, that maybe rising the fatique of the Mind duel would help. Of course, with Astral 4 mage even fatique of 150 would only be 150/(4-1), that is 50 points. But that would slow them down, atleast.
Still, it is quite hard to lose your perfectly good mage to a spell directly targeted to him. I'm not sure should MD be toned down, but it IS the only spell that targets magic-Users.

If we knew what IW meant it for, I think the comments would be more helpful to them. Did they mean it as a mean to Pythium/Arco kill off weaker mages of other races? Was it meant to disable astral mages? Kill communicants with one pick of astral? A way to kill that mute sphinx?
Killing a pretender is quite hard. I think losing in a mind duel should (only) give enough damage to kill most mages, not all big creatures who happen to have a pick of astral!
Reply With Quote
  #6  
Old October 9th, 2003, 06:29 AM

Humer Humer is offline
Corporal
 
Join Date: Sep 2003
Location: Finland
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Humer is on a distinguished road
Default Re: Magic Duel?

OK, nobody seem to have noticed, at least no-one's talking bout it, so taken from progress page (http://www.illwinter.com/dom2progress.html) :

2003-10-07
* Magic Duel is more dangerous now.


Now, the question: How?

- Humer
Reply With Quote
  #7  
Old October 9th, 2003, 07:14 AM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Magic Duel?

Nobody likes my idea where non-astral schools aid the defenders skill somewhat so that having 1 astral on a high level mage doesnt make him a walking target?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.