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  #1  
Old October 8th, 2003, 01:54 AM

Mortifer Mortifer is offline
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Default Re: routing uberweirdness

I met with this replay bug as well...I hope that it will be fixed in Dominions II.
[If there will be replay at all. ]
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Old October 7th, 2003, 02:23 PM

segfault segfault is offline
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Default Re: routing uberweirdness

Quote:
Originally posted by johan osterman:
As pocus said it could be a problem with the rng. Another possibility is that the opposite cobatant died of the wyrms poison after the battle, if both finalist dies I am not sure what happens. Did you still posess the wyrm after the arena or where you forced to recall him?
as far as i remember, i did not have to recall the wyrm. but i don't know if he got some battle afflictions. it's been a while...
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Old October 7th, 2003, 03:55 PM

Pocus Pocus is offline
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Default Re: routing uberweirdness

you should also know that (in doms I at least) some effects are applied until your unit pass the saving throw, and wont stop when battle end. For example if you can happen to win a battle with several of your mages poisoned and alive (at end of battle), and have them all dead in reality, because they never succeeded in stopping the poison loss.

Same thing for the spell which corrupt an unit, and let them loose one hp a round (dont remember the name, but I'm sure Nerfix will correct me). You can be sure to have your unit lost, even if the battle end with the unit still alive (not saving throw here, unit doomed).
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