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October 10th, 2003, 06:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Noob questions!
At least in single player I'd consider using it early, and not just to plague the AI -- early on, the experience boost is pretty much a guaranteed Hall of Fame entry. Something like quickness would come in handy.
A dusk elder, 'though, does cost 20 gems... might be a bit much to risk depending on how early it was and how much death gem income one had. Other summoners could work too. And in multiplayer, what if you run into, say, a C'tis Shaman casting Curse? Curse Lasts forever, even through resurrection by priest-recall or immortality.
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October 10th, 2003, 07:38 PM
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Private
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Re: Noob questions!
Another good bet, and a quite cheap one in fact, is a caelian mage. Lightning bolts combined with phantasmal warriors or mists of deception is a tactic capable of dealing with most competitors.
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October 10th, 2003, 08:34 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Noob questions!
Quote:
Originally posted by Daynarr:
quote: Originally posted by licker:
How does it add to the game if no one is using it? It only makes life harder for the AI as every so often they simply pick a commander to lose. Big deal or not, its a needless penalty to the AI that could (probably) be easilly addressed by adding a switch.
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What gives you idea that nobody uses it? I use it. Saber Cherry uses it. Any newcomer to Dom II will use it. In fact it adds flavor to the game, and if you don't like that flavor then it’s YOUR right and YOUR opinion. Not EVERYONES. So please stop making statements in my name. Hmm what gave me the idea that no one used it (other than the people who admitted to using it to 'sabotage' the enemy) was the tone of the rest of this thread.
Ok you use it, great, now what's wrong with wanting to make it optional for those of us who feel it penalizes the AI? You will note I never said to remove it completely. All I did was state that if no one (I'm corrected on that one, so call it 10% now?) uses it, what's the point?
No one has adaquately answered the claim that it penalizes the AI yet either. All anyone has said is that its 'not a big deal'. Well that's hardly proof, and the ~25% of the time using a pretender (combat or otherwise) does seem like an issue to me for the AI.
So again, make it optional, that way everyone is happy.
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October 10th, 2003, 08:45 PM
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Corporal
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Re: Noob questions!
Quote:
Originally posted by Aristoteles:
quote: Originally posted by Mortifer:
How to fix the Arena?
1.The champ's prize is not good enough. The prize should be a unique, random, Arena only magic item.
2. The champ should be totally healed.
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I reckon this. This is a good way to upgrade the Arena!! Actually this idea is very good. What about adding this to the Arena system? I think everyone will be pleased than. In fact, no players will ignore the Arena anymore, if the Arena will be tweaked like this.
Once again this is a very good way to fix the Arena.
Just my 2 cents.
[ October 10, 2003, 19:45: Message edited by: MStavros ]
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October 10th, 2003, 09:06 PM
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Re: Noob questions!
Quote:
Originally posted by Vodalian:
Another good bet, and a quite cheap one in fact, is a caelian mage. Lightning bolts combined with phantasmal warriors or mists of deception is a tactic capable of dealing with most competitors.
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Yup, but Seraphs get less from the Trident, as they can cast Quickness easily.
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October 10th, 2003, 09:15 PM
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Re: Noob questions!
Quote:
Originally posted by Taqwus:
A dusk elder, 'though, does cost 20 gems... might be a bit much to risk depending on how early it was and how much death gem income one had. Other summoners could work too. And in multiplayer, what if you run into, say, a C'tis Shaman casting Curse? Curse Lasts forever, even through resurrection by priest-recall or immortality.
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Curse doesn't bother me much in that case. Most of the time, Curse will have little or no consequence until the DE happens to be in close contact with the enemy, and then he's probably lost already. OTOH a quickened DE can be deadly - what about a death-4 DE casting Cloud of Death twice a turn endlessly?
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October 11th, 2003, 04:36 AM
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Major General
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Re: Noob questions!
Quote:
Originally posted by st.patrik:
quote: Originally posted by Psitticine:
Of course, they've been very busy doing things for the first patch, such as adding the much-requested support for units that flee combat due to orders rather than rout to remain with their armies if the battle is won.
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Did I read that right - that they only stay with their armies if the battle is won? What about harass 'fire & flee' tactics, where you have no intention of winning, but you want to maintain squad integrity? Is this not being implemented?
I mean, don't get me wrong, what you posted is great - I'm very satisfied. Go Illwinter. Hmm, I'm not actually sure on that, actually. That may be a part of the initial tweak, but if it isn't, it may still get added.
Edit: Oh, and it should be noted that this will come as part of a post-release patch. It was too late to get it into the gold Version and have it thoroughly tested without delaying the game.
[ October 11, 2003, 03:40: Message edited by: Psitticine ]
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