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October 8th, 2003, 09:04 AM
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Major
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Re: Damage Types: Pierce, Slash, and Crush
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 8th, 2003, 09:33 AM
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BANNED USER
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Re: Damage Types: Pierce, Slash, and Crush
Yes, I love this system too. If the AI can be scripted properly to use it well, it should be added indeed.
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October 8th, 2003, 09:59 AM
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Re: Damage Types: Pierce, Slash, and Crush
Hi,
OK, I just waded through all this and I have ONE thing to say: TOGGLES!!!!!
Please, please, please, PLEASE make this an option that we can select at game start. (Or a global option. That would even be better.)
Normally I'm a more is better kinda guy and have played these systems many times in CRPGs, RPGs and wargames, but I find myself in the camp that its swatting the coolness of a gnat with a sledgehammer made for Cthulhu. (Who is six miles tall, as I recall.)
But if, in their wisdom, the wonderful people of IW decide to put this in, if they make it optional, then we all get whatever we want. Those who want it, can play with it. Those who don't, don't have to.
Personally, more options that ARE optional are better than all of us having to play a game in lockstep.
Thank you, I feel SO much better,
V'ger gone
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October 8th, 2003, 11:59 AM
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Join Date: Sep 2003
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Re: Damage Types: Pierce, Slash, and Crush
I've played the warlords series, age of xxx and other TBS/RTS that implemented this system.
Some implemented it very badly some better.
For example, the age of XXX system is horrible. both shallow and extreme. really turned me off and is the main reason I stoped playing them.
OTOH the warlords implementation is more subtle and added depth, diversty and increased the fun factor in the game.
buttom line I agree with saber, this system can add a lot to the game if it's introduced subtly.
If the devs don't have the resources/inclination to do so carefully then I prefer they leave it be.
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October 8th, 2003, 12:17 PM
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Re: Damage Types: Pierce, Slash, and Crush
Warlords or Ages series are pure strategy games. Dominions has lot more RPg elements than those games.
I agree, this system should be added, if the AI can learn, that how to 'use' it in a proper way.
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October 8th, 2003, 02:10 PM
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Re: Damage Types: Pierce, Slash, and Crush
Aristoteles said
Quote:
Warlords or Ages series are pure strategy games. Dominions has lot more RPg elements than those games.
I agree, this system should be added, if the AI can learn, that how to 'use' it in a proper way.
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I tend to disagree. I consider DOM to be a very good strategy game with some RPG elements.
Now, warlords battlecry and, soon to be released, warlords IV are also strategy games with even stronger emphesis on RPG.
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October 8th, 2003, 02:27 PM
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Re: Damage Types: Pierce, Slash, and Crush
Hmmm...I think you cannot compare Doms to those games, since those are very different.
[Just a side note: Warlords 4. will be the worst in the Warlords series IMHO. - Its got some horrible design..]
This system would be very good to have, as I said before, but ONLY if it can be implented correctly. The biggest question is the AI. It will use it properly or not. [IE. Make the right decisions with this system - like do not attack an army with swordsmen [[slashing damage]] if that enemy army has got high slashing protection etc.]
[ October 08, 2003, 14:54: Message edited by: Mortifer ]
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