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October 9th, 2003, 09:18 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Damage Types: Pierce, Slash, and Crush
Not essential, but would be an improvement, if done well. In most cases it would just be a minor modifier, but in a few it could be an important and interesting advantage. It would be possible to implement in an annoyingly wrong way, though so far Illwinter have done a great job. I can just imagine a rock-paper-scissors idiot designer making an annoyingly silly Version, though.
PvK
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October 9th, 2003, 09:27 PM
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BANNED USER
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Join Date: Jul 2002
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by PvK:
Not essential, but would be an improvement, if done well.
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How true.
Anyways what is the difference between strategy and tactics?
Strategy:
The science of military command, or the science of projecting campaigns and directing great military movements; generalship.
Tactics:
The science and art of disposing military in order of battle.
If the tactics part will be upgraded and enchanted via the various weapon damages and protections, the strategy part will change too, it will be more diverse, and complex.
Sometimes complexity is not better, but in a game like this, it is improving the gameplay.
Of course IMHO, since we are subjective, and it is all good.
However, if the devs could make a system like this, what works "perfectly", I see no point that why do not implent it to the game.
All of your opinions and examples were about the same thing: This is a good idea, but not necessary, and I agree with it.
We must step over this, and let the devs think about it.
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October 9th, 2003, 09:38 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Damage Types: Pierce, Slash, and Crush
Yes let the devs weigh in (again). I have the feeling though that their opinion will still be that its an interesting idea with some merits that is just too cumbersome to bother adding in.
Thats my impression of the idea as well. Well I also don't think it would add much interesting gameplay, but for now I'll stick with the 'its too big a change to bother with' sentiment 
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October 9th, 2003, 10:06 PM
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Major General
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by Mortifer:
Anyways what is the difference between strategy and tactics?
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Some say, "Tactics are what happen after the bullets start flying".
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October 9th, 2003, 10:10 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Damage Types: Pierce, Slash, and Crush
Ok, time out...
Btw, it's great to see so many like-minded people with regard to rock/paper/scissors model. On other forums I usually get shouted down for saying that it's not a God-given-model-to-end-it-all.
Cheers
[ October 09, 2003, 21:11: Message edited by: HJ ]
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October 10th, 2003, 09:05 AM
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BANNED USER
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Re: Damage Types: Pierce, Slash, and Crush
Yes, but add this system. 
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October 10th, 2003, 05:04 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by PvK:
Not essential, but would be an improvement, if done well. In most cases it would just be a minor modifier, but in a few it could be an important and interesting advantage. It would be possible to implement in an annoyingly wrong way, though so far Illwinter have done a great job. I can just imagine a rock-paper-scissors idiot designer making an annoyingly silly Version, though.
PvK
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you mean like in empire earth, where you can beat ten units with only one which is the counter?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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