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  #1  
Old October 12th, 2003, 08:15 PM

Pocus Pocus is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

sure, Spec Ops #18 ...
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  #2  
Old October 12th, 2003, 08:27 PM
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by Pocus:
sure, Spec Ops #18 ...
But he has "only" 3000+ Messages...
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Old October 12th, 2003, 09:59 PM
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Default Re: Damage Types: Pierce, Slash, and Crush

But they're so flavorful.
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Old October 12th, 2003, 10:55 PM
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by Saber Cherry:
Yeah, bring it on, you %&$#@! Then, to add insult to injury, you refer to me as a "he"!!! Well, I don't disclose any personal information on public forums, but I can CERTAINLY tell you that my avatar (Cherry) is female!!!

No hard feelings. If you don't like it, you don't like it... your idea about resource priority is good regardless of whether your puny mind can grasp the more subtle complexities of damage types
-Cherry[/QB]
I can't see your avatar for some reason. So I'm off the hook.

Please explain to me why an army consisting of pikemen, archers and lance-wielding knights should be penalised as being unbalanced, cos my puny mind can't grasp it.
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  #5  
Old October 12th, 2003, 11:24 PM

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Default Re: Damage Types: Pierce, Slash, and Crush

Heh, don't worry Sandman, Sabre is just testy cuz his/her/its idea wasn't accepted by everyone immediately as being the greatest thing ever

And no, I don't care if you are male female or neither, just as I don't care which one you think I am
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  #6  
Old October 12th, 2003, 11:42 PM

LordArioch LordArioch is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Honestly, I don't quite think it's a wonderful idea myself. It fits in the Category of ideas that could work out well...or could work out poorly and would take a while to implement either way.

As I hope Saber Cherry doesn't actually have a saber. If the being known as Saber Cherry is armed I might need to start running.
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Old October 13th, 2003, 11:05 AM

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Default Re: Damage Types: Pierce, Slash, and Crush

The more I think more about the idea, the less I like it ...
In fact the distinction between "crush" "slash" and "pierce" damage is quite artificial, weapons apply kinetic forces on a more or less large area, that's all ! Additionnaly it's not very applicable to weapons such as giant's swords, animal bites, elemental damage (unless you add resistance to elements as specific armor values), etc...The concept does not work well either to simulate shield defense.

Overall I prefer the way Dom manages it now, with some weapons/damage types being "armor piercing" or "armor negating", others having bonuses against shields (flails), but with a single damage value, and armor having a single protection values with armor pieces just adding to one another.
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