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October 12th, 2003, 08:15 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Damage Types: Pierce, Slash, and Crush
sure, Spec Ops #18 ... 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 12th, 2003, 08:27 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by Pocus:
sure, Spec Ops #18 ...
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But he has "only" 3000+ Messages...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 12th, 2003, 09:59 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Damage Types: Pierce, Slash, and Crush
But they're so flavorful. 
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October 12th, 2003, 10:55 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by Saber Cherry:
Yeah, bring it on, you %&$#@! Then, to add insult to injury, you refer to me as a "he"!!! Well, I don't disclose any personal information on public forums, but I can CERTAINLY tell you that my avatar (Cherry) is female!!!
No hard feelings. If you don't like it, you don't like it... your idea about resource priority is good regardless of whether your puny mind can grasp the more subtle complexities of damage types
-Cherry[/QB]
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I can't see your avatar for some reason. So I'm off the hook.
Please explain to me why an army consisting of pikemen, archers and lance-wielding knights should be penalised as being unbalanced, cos my puny mind can't grasp it.
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October 12th, 2003, 11:24 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Damage Types: Pierce, Slash, and Crush
Heh, don't worry Sandman, Sabre is just testy cuz his/her/its idea wasn't accepted by everyone immediately as being the greatest thing ever
And no, I don't care if you are male female or neither, just as I don't care which one you think I am 
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October 12th, 2003, 11:42 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: Damage Types: Pierce, Slash, and Crush
Honestly, I don't quite think it's a wonderful idea myself. It fits in the Category of ideas that could work out well...or could work out poorly and would take a while to implement either way.
As I hope Saber Cherry doesn't actually have a saber.  If the being known as Saber Cherry is armed I might need to start running.
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October 13th, 2003, 11:05 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
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Re: Damage Types: Pierce, Slash, and Crush
The more I think more about the idea, the less I like it ...
In fact the distinction between "crush" "slash" and "pierce" damage is quite artificial, weapons apply kinetic forces on a more or less large area, that's all ! Additionnaly it's not very applicable to weapons such as giant's swords, animal bites, elemental damage (unless you add resistance to elements as specific armor values), etc...The concept does not work well either to simulate shield defense.
Overall I prefer the way Dom manages it now, with some weapons/damage types being "armor piercing" or "armor negating", others having bonuses against shields (flails), but with a single damage value, and armor having a single protection values with armor pieces just adding to one another.
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