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  #11  
Old October 9th, 2003, 10:57 PM

LordArioch LordArioch is offline
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Default Re: [map making] - Cthulhu R\'lyeh

That is a site to bookmark there...I especially note the Dying Earth spell name generator. I've been quite a fan of the language of Jack Vance...and you just can't resist either Kurgadako's antagonistic cadaver, Murritzi's impracticable yam, or The call of the aromatic council.
But then again I am strange in my taste in words.

There's been over 2000 Posts here....wow. Its no space empires 4 forum but that's still a decent number.

[ October 09, 2003, 22:01: Message edited by: LordArioch ]
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  #12  
Old October 10th, 2003, 07:08 AM
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Default Re: [map making] - Cthulhu R\'lyeh

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Originally posted by LordArioch:
There's been over 2000 Posts here....wow. Its no space empires 4 forum but that's still a decent number.
Noy yet. But really, this forum has only been up from what? September 17th? That would be less than a month... Although discussion has slown dows. I'm waiting to see what will happen when first people get their hands on the game... Either they become mute for a few weeks, come back giggling like mads (or whatever they do in the usenet) or Posts dozens' of Posts every day...
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  #13  
Old October 10th, 2003, 07:42 PM

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Default Re: [map making] - Cthulhu R\'lyeh

thats funny because the posters here speak of the Cthulhu 'pantheon' as beings which would engulf all with total ease, but fail to notice that earth in 1900 is perhaps a bit weaker than the empires in dominions, where it is mundane to see giant vine creatures, ethereal spirits tall as 4 men, and wyrms 30 meters long.

My point is that I feel we can base a map on Cthulhu mythos without having to comes to rely on poor tricks and stories to explain why an attack from these creatures would not succeed that easily.

Aside from the random name generator (thanks!), do somebody as an URL (thanks also for the places Johan, I will find use of them) which would be like a Cthulhu encyclopedia, but Online?
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  #14  
Old October 10th, 2003, 07:50 PM

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Default Re: [map making] - Cthulhu R\'lyeh

hey look at this :

http://www.nationmaster.com/encyclopedia/Cthulhu-Mythos

with hyperlinks to important beings and places.
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  #15  
Old October 27th, 2003, 01:13 PM

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Default Re: [map making] - Cthulhu R\'lyeh

Return of the vengeance of the son of the dead thread.

question to the devs : are you using photoshop for mapmaking? I have the map kit with the eye map, but whose red borders on trees and mountains annoy me a bit : do you have the map with several canvas, one being only trees and mountains sprites?

I would have liked to use the same graphics if possible.

feel free to share any map making material which would be of help in the graphical aspect of map creation at phmalacher@free.fr
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  #16  
Old October 28th, 2003, 02:02 AM
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Default Re: [map making] - Cthulhu R\'lyeh

Quote:
Originally posted by Pocus:
Return of the vengeance of the son of the dead thread.

question to the devs : are you using photoshop for mapmaking? I have the map kit with the eye map, but whose red borders on trees and mountains annoy me a bit : do you have the map with several canvas, one being only trees and mountains sprites?

I would have liked to use the same graphics if possible.

feel free to share any map making material which would be of help in the graphical aspect of map creation at phmalacher@free.fr
I use GIMP. The Gimp is available for windows, but my Version was somewhat buggy. I mostly use the linux Version. I do not remember what map I sent you and if it was layered. My first maps were not.

I intend to make a library of trees and mountains for you all. More maps = more fun.
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  #17  
Old October 28th, 2003, 02:09 AM

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Default Re: [map making] - Cthulhu R\'lyeh

not, the map kit just have the final Version of the eye (the one with get in the demo it seems).

will try to fetch a gimp for windows, thanks.


edit : I will finish the borders of the Rlyeh/Dreamlands map and then wait for your library of sprites (I have the script util to complete anyway, and the demo to play with!)

[ October 27, 2003, 12:13: Message edited by: Pocus ]
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