|
|
|
 |

October 15th, 2003, 02:12 PM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Targeting efficiency
Quote:
Originally posted by PDF:
Hey Grand Master Maelstrom
|
lol. 
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

October 15th, 2003, 04:26 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Targeting efficiency
DominionsFan --
Heh. Well, I suppose that depends.
For instance, going back to the original thread target, it was possible to use weak cheap units as "chaff" to distract its missile firers. Not being a beta-tester, I don't know whether this has been improved. Mind you, the missile-firers may have a different interest than their general -- what if the "chaff" isn't the main threat in the battle, but it threatens the missile-firers themselves?
Magical targeting is trickier, for balance reasons. Consider the "save-or-die" spells, such as Disintegrate. Imagine Illwinter generated an excellent evaluation function -- or even let players script their own -- that compared enemy units based on proximity, whether or not they could fly given weather conditions, their hp, att, prot etc. Suppose it could identify, perfectly, the optimal threat. Would it be reasonable to allow these death spells to always target the nastiest threat in range, or would that lead to magic-dominated gunfights (mages on both sides slaying each other, then the surviving mages pick off supercombatants, then killing off the remaining commanders...) ?
There can be /too/ good targeting, I'd say; both from a balance perspective, and also from a "realism" perspective e.g. could a mage really, during a melee involving perhaps hundreds or more units, pick out the main threats so accurately? Outrageous cheese -- truly silly uses of chaff, say -- shouldn't be possible, but there aren't many units that can justify supreme targeting logic either. Say, flying units might have an edge on this since they could see more of the battle. If Illwinter wanted to implement "does the commander notice this" sort of logic, they could probably also factor in unit experience.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

October 16th, 2003, 06:56 PM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Targeting efficiency
Quote:
Originally posted by Wendigo:
[QB] This is strange, it sounds as if we were talking of different games. I have never seen the TW AI perform a flanking maneuver (although it indeed answers your own flanking atempts by rearanging its army formation). In my experience (in the highest lv in STW, and one of the higher if not the highest in MTW) the AI will just charge forward its melee units to engage the nearest enemy unit & fire with skirmish or hold orders with its missile units. That can hardly be considered 'combined arms attacks', when it basically ignores its own rock-scissor-paper rules in its offensive.
Frankly, it's anything but bright. If it tried to at least engage your cavalry with its spears, maneuver for a flank charge, try to gain the higher ground...but it doesn't do anything like this. Its only notable doings are the skirmish script for missile units and the army formations that at least keep some order before they break & the mounted troops rush forward leaving the infantry behind.
|
Well, it would seem as if we do talk about different games.
Quote:
Some other poster expanded on this, but basically in my little knowledge of AI scripting I find it easier to write some glorified IF-THEN conditionals to account for:
a couple dozen units x 3 different facings x 3 or so different terrains x higher/lower ground x a handful of different formations in order to decide whether to charge, fall back or maneuver for a better postion. Maybe add a couple more conditionals for morale & experience.
In Dominions however said conditionals would have to acount for _many hundred units_ ^ modified by many hundred spells (note that multiple spells can affect the same unit, thus we have an exponitial increase in posibilities here)^ magic items x morale, experience, afflictions, HoF bonuses, dominion bonuses, starvation.... see the difference?
Even with TW being RT handling a few thousand triggers (or maybe only a few hundred, as units can be grouped into similar types that would act the same 90% of the time) should be doable for any modern computer.
|
The TW system is actually quite complex when you get to know it, especially the morale system. It superficially seems as if there are only a few variables, but this is not the case.
Quote:
Just curious, is this a guess or a deduction you made from MP experience? And what game does it refers to? I ask so because this issue raised many complaints with STW, but I do not recall the same feeling from MTW, so I have to wonder if it was changed.
|
I don't play MP, so my judgements are based solely on SP (why else would we be talking about the AI)?
Quote:
Thks for the sugestion, already got it. While I enjoyed both installments I guess I must differ regarding the challenge, for the reasons stated above.
|
Things have changed for the better quite a bit ever since MTW 1.0, and the AI is quite capable for an AI now. Doms AI never gave me the same run for the money, on the other hand, even when I was playing for the first time. So yes, I guess we differ on this, probably because of the different time spent on playing the games, and hence the ability to get a good idea on the AI in the first place.
[ October 16, 2003, 17:58: Message edited by: HJ ]
|

October 16th, 2003, 07:20 PM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Targeting efficiency
Quote:
Originally posted by HJ:
Things have changed for the better quite a bit ever since MTW 1.0, and the AI is quite capable for an AI now.
|
I will have to check on whether my MTW copy is upgraded to this patch or not then, and give it a shot if not.
Maybe our particular points of view are coloured by me having spent far more time with STW, and you having spent far more time with MTW 1.0.
I cannot for example forget that in STW you could basically win without taking a province: The enemy Daymos (sp?) would charge at you singlehandely ahead of their army, resulting in their death, the routing of their army afterwards (that more often than not outnumebred yours 3to1), and the destruction of their factions because of lack of heirs...this seemed sooo moronic.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|