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October 17th, 2003, 04:32 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by Pocus:
quote: Originally posted by Aristoteles:
Lifelong protection must be nerfed, OR
as we all know, the disabling spell ability in the mod tools is a must have. If we will be able to disable spells, these discussions will be pointless. We can disable the unbalanced/disliked spells by our own, and we wont have to whine, that 'plz fix this, fix that'. IW is already flooded with work.
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i feel that we are reashing again and again the same things :
1. it is always better to have a game balanced by the devs, they know all the intricacies and implications incurred by a changes, it is their game after all.
2. it solves the problem of players which dont have time to browse all the mods to asserts which ones balances things the way they want. Also, not all players are aware enough of the game subttle mechanisms to make the best appraisal about a given issue.
3. it solves the problem of MP games where you have to decide democratically which one to use. I agree Pocus. The vanilla game must be balanced.
However I agree with Aristoteles as well. If you feel that something is unbalanced you can remove it. That is always good.
Just check out the various balance packs for SE IV. It is a good things, if the players are able to balance/tweak what they want.
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October 17th, 2003, 04:35 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>I also predict that Star Child will become the new king of assasins in Dom II because of the singletarget, range 50, precision 100 no AoE paralyzing Mind BLast.
The Star Child was already king of assassins.
It's all about Star Fire.
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October 17th, 2003, 04:38 PM
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Lieutenant General
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by apoger:
>I also predict that Star Child will become the new king of assasins in Dom II because of the singletarget, range 50, precision 100 no AoE paralyzing Mind BLast.
The Star Child was already king of assassins.
It's all about Star Fire.
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IMO undead summoning assasins were/are better, but Starchilds were/are very good also.
Actualy, Lord of the Nigth with Black Heart is the king of assasins. Heliopagus with Black Heart gets close. Dusk Elders with Black Hearts are quite nasty too.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 17th, 2003, 04:40 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>Lifelong protection must be nerfed
Let's see it's effect in the new game before passing judgement. 
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October 17th, 2003, 04:43 PM
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Lieutenant Colonel
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by Mortifer:
I agree Pocus. The vanilla game must be balanced.
However I agree with Aristoteles as well. If you feel that something is unbalanced you can remove it. That is always good.
Just check out the various balance packs for SE IV. It is a good things, if the players are able to balance/tweak what they want.[/QB]
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darn, I forgot my main point : I dont want to end with a dominions game stripped of many spells and items, just because they are overpowered. Because this is what you will be able to do with a mod. To imagine that the game mechanics of a particular item (number of imps generated and for how many turn eg) will be tweakable is very optimistic to say the least (naive would fit better). So it is better to balance, and not just suppress them (less strategies).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 17th, 2003, 04:43 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>IMO undead summoning assasins were/are better, but Starchilds were/are very good also.
>Actualy, Lord of the Nigth with Black Heart is the king of assasins. Heliopagus with Black Heart gets close. Dusk Elders with Black Hearts are quite nasty too.
Ok, when we say "assassins" I took that to mean regular assassins without items. Otherwise why would we even mention the starchild in the same post? Of course it pales next to funky supercharged stuff.
The starchild has always been the most dangerous unaugmented assassin coming from a national list.
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October 17th, 2003, 04:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by apoger:
The starchild has always been the most dangerous unaugmented assassin coming from a national list.
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Really? I will believe you. I guess I need to play with Ryleh abit. I always thought the Abyssia one with fire aura was pretty cranked. Or the Ctis one with two magics and the ability to lead in invisible troops.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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