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Old October 17th, 2003, 05:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dom I Strategies which WON\'T work in Dom II

Just as a guideline for these discussions IMHO

Having administrated MUDs for decades Ive gotten to play alot with concepts such as balance. People who program or admin such games tend toward either fixing by addition (boosting the low stuff which players refer to as "upgrades") or fixing by subtraction (taking things away from something that is too high-end, which players refer to as "nerfing"). In my experience the best MUDs (and probably any other game) are where you have both types at work.

As far as Dominions goes... my preference is that I dont want anything to disappear which might be a tactic. Even if the programmers dont see how it could possibly be used tactically, Id like to see it go in so that WE can try to figure out how to use it.

Along the same line, I dont want to see anything become an automatic default, or an unarguable "best strategy". I think that anything which seems useless should be examined extensively and if a hidden use cant be found then dont remove it, upgrade it (this was one of my favorite things to work on in Dom 1). Also, anything which seemed over-powerful to the point of seeming to be an automatic choice should also not be removed, just nerfed in some way (others in the newsgroup were hot in this area).
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old October 17th, 2003, 06:18 PM
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Default Re: Dom I Strategies which WON\'T work in Dom II

>I'm also curious, has anybody managed to slaughtered a large number of enemy mages with MD after the bug-fix? It's theoretically possible. But to pull it out, it seems to be quite an achievement in scripting and guessing your enemy's move to me.

Duel happens all the time in Dom I.
In recent past - As C'tis I lost about 25 shaman in one battle to Duel (was doing an aggressive communion/relief engine). In another my Marignon got slapped silly by a Pythium player when he gated in a stronger astral mage and popped my communion master "grand master" who was casting the critical spells. One game earlier I teleported/trapezed in a group of astral mages to blow away a concentrated Jotunhiem Seithkona "nether dart" stack.

The short answer: Yes, it happens.
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