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October 17th, 2003, 03:21 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: A question about bless effects
White Centaurs are not commanders anymore, they are sacred Centaur Warriors (also a new unit). Instead Pangaea has Hierophants (same as White Centaur before).
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October 17th, 2003, 04:12 PM
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Sergeant
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Re: A question about bless effects
How about blessed effects for Unholy troops?
Ermor of Dom 1 gets the very good unholy knight, and it's the only nation who can afford an uber pretender. It'll give them huge advantage of blessing in Dom 2.
So, are the unholy knights in the Ashen Empire theme of Dom 2 blessable?
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October 17th, 2003, 04:20 PM
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Lieutenant General
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Location: Hyvinkää, Finland
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Re: A question about bless effects
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.
I'll let the Dom II progress speak ma' words...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 17th, 2003, 04:31 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: A question about bless effects
Quote:
Originally posted by Nerfix:
2003-01-29
* More generous strategic move system.
I'll let the Dom II progress speak ma' words...
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i remember this entry now. wonder what it can be?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 17th, 2003, 05:43 PM
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Sergeant
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Join Date: Sep 2003
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Re: A question about bless effects
Quote:
Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.
I'll let the Dom II progress speak ma' words...
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Thanks .
It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.
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October 17th, 2003, 05:47 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: A question about bless effects
Quote:
Originally posted by ywl:
quote: Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.
I'll let the Dom II progress speak ma' words...
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Thanks .
It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle. 1 per 1 candle in the castle province?
Otherwise the mechanic could be pretty much the same as in Dom I, whatever the mechanic is...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 18th, 2003, 06:37 PM
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Major
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Re: A question about bless effects
Quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
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I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.
also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.
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