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October 16th, 2003, 09:09 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
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Re: New hero abilities - suggest them all!
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October 16th, 2003, 09:16 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New hero abilities - suggest them all!
Godlike Endurance: Sought out by women near and far, this hero grants a +25% (initially) growth rate to whatever province he inhabits.
Olympian: Incredible athletic skills allow this hero to swim across a body of water, and move 1 additional province per turn on the strategic map. He may not bring other units (unless they are flying).
Blood of the Gods: Any hit that damages this hero will bring down a lightning bolt somewhere on the map. This could be good or bad, so be careful...
Master Architect: Reduced cost and increased speed of construction (buildings only). Initial bonus is +25%. Turns to build a fort are ceiling(base/(1+bonus)) and cost is also ceiling(base/(1+bonus)).
Weaponsmaster: Troops under this hero gain +3 additional experience per turn initially.
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October 16th, 2003, 09:21 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Saber Cherry:
Godlike Endurance: Sought out by women near and far, this hero grants a +25% (initially) growth rate to whatever province he inhabits.
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Now this is something for which they should really risk their necks in battles. 
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October 16th, 2003, 09:22 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: New hero abilities - suggest them all!
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 16th, 2003, 09:45 PM
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Private
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Join Date: Oct 2003
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Re: New hero abilities - suggest them all!
1. Debugger: Has the ability to debug games at an astonishing rate.
2. Gold CD tester: Guaranteed results within 30 seconds, pass or fail. On failure will highlight whats wrong.
Not anxious or anything....
StarTux
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October 16th, 2003, 10:06 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Saber Cherry:
P.S. Suggest some more!
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Foraging - provides extra supplies to troops, +5 food/ability level
Berserker - 99 morale, +1 STR/ATT/PROT and -1 DEF/ability level. I'd like to see a mage gain this one . IIRC the Pandemoniac hero (Pangaea) already has something like that.
Magic proficiency - reduce the target's MR by 1/ability level when resistable spells are cast. Also works when using items (eg, Bane Blade), so regular commander still have a use for it. IOW, the exact opposite to Iron Will.
Fame - the hero just gathers experience faster than before, +1 extra XP/ability level/turn. No other advantage, except the stat increases happen sooner. Dull, but at least you get a hero everyone talks about .
Taunt - the hero constantly insult his foes (unless he's unconscious), who may turn berserk (50%) or enraged (50%, like the 'Rage' spell) if they fail a MR check. Each battle round, up to 1 random target/ability level within voice range can be affected. Mindless units are not affected.
Bad hygiena - the hero is famed all over the world for his utter dislike of baths, and exudes noxious fumes like an Hydra. Unless poison resistant, every being (friend or foe) staying in his vicinity may become poisoned and lose 1 HP/ability level/turn.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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October 16th, 2003, 10:28 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: New hero abilities - suggest them all!
Grotesque Gluttony: Hero gains 1 size level immediately (generally, to size 3) and trample. Encumbrance increases with size, and size increases gradually with heroic ability. At size 6, a special "earthquake" attack would be added. Ideally the commander icon would be scaled with his size.
Voice of Command: The commander gains a new primary "weapon", Voice of Command, of max weapon length and 20 damage to fatigue only. Humanoid attackers must save versus morale or fail to attack. When the commander attacks a humanoid, he first uses the Voice versus the target's morale, and if successful, the target joins the commander's side, permanently. In that case no damage is dealt. If the Voice fails, the commander attacks as normal with his other weapons. The bonus against which a save must be made increases gradually.
Warlock: This hero gains access to combat spells 1 level above the nation's current research. This level bonus increases gradually.
Elemental Mastery: Hero gains protection from fire, ice, and electricity (+50%). The bonus increases gradually.
-Cherry
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