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October 17th, 2003, 12:00 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: New hero abilities - suggest them all!
Siege commander. Counts as extra troops when besieging castles or defending against sieges.
Bard's Gift. Troops which fought and won when this commander was present may gain a one-time morale bonus for their next battle. Probability based on size, strength of defeated enemy. Does not stack.
Alternate Bard's Gift: Combat result reports are enhanced with greater intelligence summary, e.g. unit breakdowns. Accuracy/detail depends on level of ability.
Ranger. Slight bonus to patrolling or evading patrols (if stealthy) in woods, mountains. Slight reduction in troops' chance of contracting disease due to magical sites, venom charms, and other land-present non-battle phenomena. Does nothing to reduce the chance of disease due to, say, leprosy spells, mummies, or wounds.
Achilles's Bane. *Small* chance for a melee attack to be armor-piercing. Chance is larger when victim is routing.
Blind-fighting. ATT/DEF/PREC merely halved instead of zeroed when blind. Perhaps half+level up to original.
Diviner. Slight accuracy bonus when using scrying magic.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 17th, 2003, 12:36 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: New hero abilities - suggest them all!
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October 17th, 2003, 12:40 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Saber Cherry:
Devs and betas,
Originally, Dominions II was going to have a variable-length Hero list, so that instead of a maximum 10 heroes (like in DomI, where it was always dominated by Pretenders and mercs) you could have 15 or 20 heroes at a time. Is this still in?
Thanks!
-Cherry
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Do you mean the Hall of Fame list? If so, then, yes, it can be set to different lengths in Dom II. Pretenders still appear on it regularly, and mercenaries tend to dominate it during the early game, but the commanders eventually pass up the mercs. Those mercenary company leaders aren't really all that and a bag of chips when it comes to life expectancy.
(It's a hard life being a freelancer.)
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October 17th, 2003, 01:04 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: New hero abilities - suggest them all!
Critical strike: The hero gains a % chance to deal triple damage with each attack.
Reflect missiles: The hero can reflect missiles back to their origin. Higher levels affect a larger area, so a poweful hero could be able to protect a sizeable portion of his army.
Magical bonus: The hero recieves a bonus in an area of magic they are already proficient in.
Mirror image: The hero has several mirror images. They have full defensive abilities, but limited attacking skills.
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October 17th, 2003, 08:25 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Psitticine:
Do you mean the Hall of Fame list? If so, then, yes, it can be set to different lengths in Dom II.
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Yeah, that's what I meant. Great! I love having tons of heroes; I'll always set it to maximum.
-Cherry
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October 17th, 2003, 08:32 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: New hero abilities - suggest them all!
Heroic Tentacles: Upon slaying a foul kraken, the commander's open wounds are exposed to dying gouts of mollusk blood. Soon after, he sprouts tentacles from his body. Initially 3 tentacles of length 2 and 8 damage (does not add wielder's strength), the tentacles increase in number, length, and damage with heroic ability. These tentacles are autonomous, and not controlled by the commander - so each can strike any adjacent square, regardless of what the commander is doing, even if he is rendered unconscious.
-Cherry
[ October 17, 2003, 07:33: Message edited by: Saber Cherry ]
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October 17th, 2003, 04:25 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: New hero abilities - suggest them all!
Legendary Compassion: For sparing the lives of wounded enemies left strewn on the battleground - bandaging them that they might return safely home, to fight no more - this hero's name has spread in whispers across the land, as being the general who could conquer without cruelty. Any province captured by an army including this hero has initial unrest decreased by 50%, an amount that increases with heroic ability.
-Cherry
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