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October 20th, 2003, 02:23 PM
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Re: Commands
Quote:
Originally posted by st.patrik:
um, that's a cool idea and all, but could one who is enlightened give us a rough run-down of what the options actually are for unit orders? It would be most appreciated.
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They are much the same as in dom 1, except the orders attack commanders and attack magic Users have been replaced by attack rearmost. Attack rearmost will cause fliers to attack a troop in the back of the field although not allways in the very rearmost. Non fliers will attempt an outflank like move where they will fist rush straight forward until they are perpendicular to their target when they will turn and attack towards the center towards the target (it doesnt work exactly like that but more or less anyway).
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October 20th, 2003, 02:27 PM
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Major
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Re: Commands
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)?
*edit: BTW it is truly great that you can now do flanking manouvers. I would always try in Dom I with cavalry on 'attack commanders' or 'attack magic Users', placed way out on the sides, but a lot of time they would get distracted and run into the front line instead of flanking - so I'm truly happy about this addition. thanks IW
[ October 20, 2003, 13:31: Message edited by: st.patrik ]
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October 20th, 2003, 02:33 PM
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Re: Commands
Quote:
Originally posted by st.patrik:
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)?
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Yes except you cannot choose fire rear, only attack, and I forgot one target option, attack/fire large enemy monsters.
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October 20th, 2003, 03:08 PM
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Re: Commands
Quote:
Originally posted by johan osterman:
quote: Originally posted by st.patrik:
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)?
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Yes except you cannot choose fire rear, only attack, and I forgot one target option, attack/fire large enemy monsters. ah, so it's going to be quite a bit harder to take out magic Users [that is, with missile troops]. I guess fliers could still make short work of them.
and another interesting option in attack/fire large monsters - I assume that this designed to combat super-combatants.
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