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October 21st, 2003, 08:14 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Why not two of same nation in game?
When we first made Dominions we didn't want multiple Versions of a nation in a single game. It kind of ruins the feeling. In a way, themes is a step away from this path, but we are still inclined not to allow mutliple Ulms. It would not feel right to conquer another Ulm containing yet another Keep of Ulm.
When moddability is implemented 'Civil wars' are most likely possible. For example: A war between Ulm proper, an alternative Ulm with the capital Black Forest without Black Knights but Rangers of the Black Forest instead and another alternative Ulm with the capital Staahldorf, no Guardians but Iron Guards.
As long as the changes are small it would not be too difficult to add several nations of similar abilities.
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October 21st, 2003, 09:11 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Why not two of same nation in game?
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October 21st, 2003, 09:34 PM
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Second Lieutenant
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Re: Why not two of same nation in game?
Slightly on the tangent:
Is it going to be possible to randomly assign opponents in Doms II? For example, just to select that you want the game with 3 AI opponents, but not necessarily select which nations they are going to be?
Sorry if this has been discussed before, I haven't noticed it if it has.
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October 21st, 2003, 09:35 PM
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Sergeant
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Re: Why not two of same nation in game?
Quote:
Originally posted by HJ:
Slightly on the tangent:
Is it going to be possible to randomly assign opponents in Doms II? For example, just to select that you want the game with 3 AI opponents, but not necessarily select which nations they are going to be?
Sorry if this has been discussed before, I haven't noticed it if it has.
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now that is something I would like.....i think it would make the game more "mysterious", not knowing who you will meet on the fields of battle until you see "the white of their eyes"
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October 21st, 2003, 09:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Why not two of same nation in game?
Quote:
Originally posted by cpbeller:
quote: Originally posted by HJ:
Slightly on the tangent:
Is it going to be possible to randomly assign opponents in Doms II? For example, just to select that you want the game with 3 AI opponents, but not necessarily select which nations they are going to be?
Sorry if this has been discussed before, I haven't noticed it if it has.
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now that is something I would like.....i think it would make the game more "mysterious", not knowing who you will meet on the fields of battle until you see "the white of their eyes" I slightly achieved this in Dom 1. You started all 14 nations but many fell out quickly. The problem with my script was that you were just as likely to fall out as anyone else. 
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October 22nd, 2003, 12:36 AM
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Major
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Join Date: Sep 2003
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Re: Why not two of same nation in game?
It's funny, but even though I can't really think of a good reason why there shouldn't be more than one of the same nation in Dom II, I still kind of like it that you can only have one of each nation.
What are the main reasons why this would be a desirable idea for people?
*edit - BTW I love the idea of mystery opponents. This would be a really great fun option to add.
[ October 21, 2003, 23:39: Message edited by: st.patrik ]
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October 22nd, 2003, 07:21 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Why not two of same nation in game?
could be done (with some work around) with a small utility which would modify the script file of a map.
I have made an utility for Doms I (DFC, you can grab it on Sunray's site), and intent to upgrade it for doms II, with some scripting features.
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