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  #1  
Old October 24th, 2003, 06:01 PM
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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Pocus:
I have problem understanding what exactly does wrap-around. As province linking can be altered to our own choice (eg linking the provinces of two opposite edges), I suppose that the wraparound option is only used for scrolling purpose?

Also, am I right in assuming that you have no link detection algorithm in doms II, or does the one of Doms I still present, but optional?

What is a good map size? I was thinking of 4 1024x768 screen total, so 2048 x 1536 ? I know that with zoom it is not much an issue, but what are the average size of doms II maps made so far?

will we have a library of pre made sprites for forests and mountains? If no, do you feel its ok (for a fan made map) to use graphics from old games, like Heroes of Might and Magic III? I dont want to be accused of copyright infrigment (sp?)...

Last, what are the resolutions supported by doms II? 1024 is ok?
Mainly for scrolling purposes. You must still add borders of the un-wrapped map edges.

Border detect is still present, but you can choose not to use it.

The largest maps of Dom II are 2400x1800 IIRC. There is no particular limit that I know of.

I intend to make a forest/mountain/feature library when I have time.

We do not have any issues with player contributed maps infringing on other works. As I have stated earlier, I would gladly play on a Middle Earth map.

Resolutions is not a problem. The game supports more resoulutions than I could ever care to use.
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  #2  
Old October 24th, 2003, 07:11 PM

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Default Re: Map Making Options and Single Player

Thanks for the answers, they were instructive.

About mountains in doms I, I have seen many provinces which were very poor resources wise. Perhaps the random value added was too small.
If you say that they are boosted in doms II fine.

if you ever implement a #income and #resource like #population, that would be an interesting feature btw.
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  #3  
Old October 25th, 2003, 02:44 PM
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Default Re: Map Making Options and Single Player

Im so impatient for the demo, and for the full copy Ive already ordered. If this goes anything like Dom 1 releases we all will instantly start generating wish-lists. (Hopefully we will all remember to say thank you for what is there before we start saying please)

Such as, I see screenshots of maps with the numbers displayed. Cool. Very handy. Is this view available in the editor or the game? Are the numbers from the map file or is there an option to see numbers as the game algorythm would guess them? Can the image be saved with the numbers for outside use? For that matter ALL of the view filters, since the maps can be so huge, can they be viewed all at once so they can be screen captured? can they be written out to a tga file? within the editor? within the game? No need to answer really, I will just twiddle my thumbs impatiently until I can find out for myself. They are probably very obvious and stupid (or already answered) questions.

Oh yeah, and can it be done with a command line switch for automation? I see so many possibles here. None of which Id expect to already be in. Im just thinking about outside editors, gimp scripts, and Online journals. "How I spent my holiday vacation as the Lord Pretender of the Marignon Nation"

-- Get a life? No thanks, just had one. Im retired now and get to play games all day.

[ October 25, 2003, 13:49: Message edited by: Gandalf Parker ]
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Old October 25th, 2003, 03:03 PM
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Default Re: Map Making Options and Single Player

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Originally posted by Gandalf Parker:
-- Get a life? No thanks, just had one. Im retired now and get to play games all day.
Good one.
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Old October 25th, 2003, 03:11 PM

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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Pocus:
Thanks for the answers, they were instructive.

About mountains in doms I, I have seen many provinces which were very poor resources wise. Perhaps the random value added was too small.
If you say that they are boosted in doms II fine.

if you ever implement a #income and #resource like #population, that would be an interesting feature btw.
It is not a random die added. The resource calculated for a province is the maxumimum value on a die roll, so if the terrain pop etc give a value of 50 the province can have between 1 and 50 resources.
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Old October 26th, 2003, 08:44 PM

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Default Re: Map Making Options and Single Player

I see. Very randomised so, thats must explain why many mountains were pretty low on resources.

I have noticed a thing too, the sites which give resources dont give their full amount, even at 0 unrest (dont know if it is taken into account). How can it be?

just checked again a pbem game : I have a mine of superior iron (+25 res), 0 unrest, but still my province only produce 15. Is it because without castle the resources from sites are halved too?
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Old October 26th, 2003, 09:12 PM

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Default Re: Map Making Options and Single Player

2 questions about the map editor:

will it be included in the demo?

will a .map parser be included in it, or is it still plain text edit? If yes, will this parser let us modify/add/suppress any kind of entries, or will it be restricted to very specific purposes, like generating a list of #neighbour (eg) without typing them in the text file?

[ October 26, 2003, 19:13: Message edited by: Pocus ]
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