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October 22nd, 2003, 08:23 AM
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Sergeant
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Join Date: Oct 2003
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Re: BRIBERY & ASSASSINATION
I agree with everything you say except I believe I can answer the question.
Implementing a comprehensive system of for bribery or, more comprehensively, leader loyalty would not add to the core gameplay which is about wreaking havoc with armies and spells. It is not required since most (all?) of the things it would allow can already be done in other ways, and it would be a major undertaking to implement comprehensively, particulary as a general loyalty system which I think would be incredibly cool.
I also think that a diplomacy system is probably a prerequisite for this and Illwinter doesn't seem to be excited by that, despite it being widely requested and probably simpler. They also have many more ideas then time so I think it's safe to say that this idea is dead. For this game.
P.S. I've only addressed bribery since, as I assume you know, there are assassins already.
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October 22nd, 2003, 11:03 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: BRIBERY & ASSASSINATION
Strategoes you have nice ideas again, however bribery is a part of 'diplomacy' and as we know there is no diplomacy in Doms II. ((yet??  ))
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October 22nd, 2003, 02:12 PM
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Corporal
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Join Date: Sep 2003
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Re: BRIBERY & ASSASSINATION
Bribery! Ahhhh! That would be sweeeeeeeeeet! 
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October 22nd, 2003, 04:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: BRIBERY & ASSASSINATION
Um, no.
First of all, RoTK was not, is not, and likely never will be an accurate warfare simulator. It's model of "on-the-battlefield" bribery is truly outrageous.
Second, bribing commanders and troops just wasn't that historically common, outside of the Afghan civil war. Even there, it was mostly in strictly temporary deal-making between leaders who considered themselves sovereigns, not subordinates facing execution -- possibly by their own troops -- for treason. In wars between nations, it'd be just about unheard of IIRC.
Third, off-hand I can think of more assassins and would-be assassins that struck due to existing military conflict, differing ideology, or belief that their government otherwise was leading them down the wrong path than due to bribery.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 22nd, 2003, 10:13 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: BRIBERY & ASSASSINATION
Quote:
Originally posted by Taqwus:
Um, no.
First of all, RoTK was not, is not, and likely never will be an accurate warfare simulator. It's model of "on-the-battlefield" bribery is truly outrageous.
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Aie! Bribery in RoTK was one of the worst game mechanics I've ever seen.
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October 22nd, 2003, 10:47 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: BRIBERY & ASSASSINATION
It was funny...Anyways bribery as a normal diplomatic option should be very good. [Not a battlefield bribery.]
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