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October 28th, 2003, 02:51 AM
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Private
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Join Date: Oct 2001
Posts: 7
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Re: Various questions about Dom II
Whoa, that was quick! Thanks, guys!
Johan was right about the Merc prices. I was playing Pangaea, so they were more expensive. Actually, I think this makes perfect sense and I'm glad there was some indicator that they didn't like me as much.
BTW, I hope all these side-specific bonuses such as more expensive mercs, cheaper temples, and whatnot are listed somewhere! I haven't studied the nation descriptions closely and I don't have a final draft of the manual, but I'd hate to think those sort of important details are kept under the hood. On the whole, you guys did a fantastic job with the tool tips and I think it'll make the game a *lot* more accessible to new players.
Ah, I thought there was a separate spy symbol. Thanks for pointing that out. I knew the little brown cloak meant scout, so it makes sense there's a separate one for spies.
Good point on mixing morale levels, Kristoffer! I hadn't thought of that.
As for the battle replay speed, I can understand you guys are using a completely different routine this time around. It might be a real pain in the butt to deal with variable speeds. But there are times I just want to see what spells are being used, how a particular squad is faring, or who killed one of my commanders. But sometimes it takes waaaaaay too long for this when I have to wait for every arrow volley to arc across the screen. In Dom I, I just tapped a number key to crank up the speed and watch for what I needed to see. I miss that.
And to answer cpbeller, yep, that's me. Send all complaints to my editor.
-Tom
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October 27th, 2003, 03:04 PM
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Sergeant
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Join Date: Apr 2002
Location: Coldwater, MI
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Re: Various questions about Dom II
lol....no complaints....i actually look forward to your "Three Finger Salute" every month...
I hope you are the one doing the review for dom2....
you know, since you are playing it and all....asking questions....replying to me 
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
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I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
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October 27th, 2003, 07:32 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Various questions about Dom II
Along the same lines of speeding up battles - can you exit battles?
I accidentally pushed a button during a battle replay that froze the battle, and I could still scroll, but there was no way (I could find) to resume the battle, or exit from it. I had to alt-tab out, kill DomII, and reload it. So. Is there an exit battle key?
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October 27th, 2003, 07:35 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Various questions about Dom II
'space' - pause/unpause battles
arrow keys and pg up/d to move perspective and zoom
'q' - quit battle
Use '?' when in the main menu to view all keyboard shortcuts.
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October 27th, 2003, 07:35 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Various questions about Dom II
Space pauses the batle, Q exits the batle.
Edit-K.O was faster...
[ October 27, 2003, 18:34: Message edited by: Nerfix ]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 27th, 2003, 10:45 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Various questions about Dom II
I think it can help to have several smaller squads under different commanders, sometimes. One consideration is that when the leader dies or routs, their troops usually do too. So if a huge number of men are under one leader, there is the risk of a mass retreat. The same is true of ordinary casualties - there is still some chance of a huge group routing - all eggs in one basket.
With units in smaller Groups, you can also get an effect where a small group that has been fighting routs, but other fresh Groups have no morale check at all, and fill in the gap. Since the routed units are likely to be wounded, this can actually reduce your overall casualties from a battle - sometimes fleeing to fight another day is a good thing - sticking around while nearly dead often isn't a good idea.
PvK
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October 29th, 2003, 06:00 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Various questions about Dom II
Quote:
Originally posted by TomWChick:
BTW, I hope all these side-specific bonuses such as more expensive mercs, cheaper temples, and whatnot are listed somewhere! I haven't studied the nation descriptions closely and I don't have a final draft of the manual, but I'd hate to think those sort of important details are kept under the hood. On the whole, you guys did a fantastic job with the tool tips and I think it'll make the game a *lot* more accessible to new players.
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Speaking of sending complaints to the editor, that'd be mostly me. I wish I could have documented every single facet of the game in the manual, but then it would need to come with its own UPS truck just to transport it around. Space and time considerations mean some things aren't in there (which, yeah, may not be great PR, but it's the truth) but I did try very hard to get in all the critical things. For example, I put in as much of the mathematics behind things as I could get my hands on! I think it is pretty solid, all in all.
For the rest, I'm hoping Online FAQs, the info stream from Illwinter, and the experiences of all the people here will fill in the gaps. They're mostly things like the fact Pangaea has a higher price for mercs. I never even heard about that one before! 
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