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October 28th, 2003, 10:56 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Urgent Interface Problems
I second this. It is confusing for a newbie and people with little to none computer experience.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 28th, 2003, 11:31 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Urgent Interface Problems
yes, but what if you want to save your turn half done and resume it when you can? with the separation between doing your turn / processing it, you can do that.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 28th, 2003, 03:13 PM
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Corporal
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Join Date: Oct 2003
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Re: Urgent Interface Problems
Yes but now it makes those turns where you are just passing time waiting 10x more annoying...
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October 28th, 2003, 03:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Urgent Interface Problems
Quote:
Originally posted by Dekent:
Yes but now it makes those turns where you are just passing time waiting 10x more annoying...
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wow, you are playing doms turns at the speed of say master of orion III (nothing happens before turn 80 roughly).
in doms, and especially in MP, but this is true in SP too, each turn is important. By turn 20 you should already have more than 10 provinces and a booming nation.
anyway, I think you are a bit overstating here. I can understand if the issue is newbie learning curve, but to say that clicking on host is a painful is a big exageration.
Thats IMO, we agree that we disagree anyway.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 28th, 2003, 03:20 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Urgent Interface Problems
I don't know, I played very little of the original DomI, and I got it right on the first try with this one. Of course I read the DomI manual a few months ago, but let's face it - anyody trying to play this game without reading the manual is going to have other problems than just "what's this Host command anyway?". OK, maybe they'll get stopped by this one, but they really should read the manual.
Which brings me to one of my complaints - not including even a toned-down Version of the manual in the demo is really bad; effectively, this means the demo of DomII is only attractive to people who know DomI. How much of the documentation for DomI is still valid in DomII? If that's a large part of it, then I suggest they add a link to the DomI documentation on Illwinter's site...
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October 28th, 2003, 03:35 PM
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Corporal
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Join Date: Oct 2003
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Re: Urgent Interface Problems
I don't like expanding too much at the start, its just the way I find fun.
Having to click end turn...then host...then back on my nation IS a major pain in the butt...it would be much better that if in single player it just worked like Dom1 did and it does the turn and puts you back then and there....I was a major fan of dom 1 but this little thing alone could ruin dom 2 for me.
(I also never play multiplayer)
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October 28th, 2003, 05:08 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Urgent Interface Problems
Quote:
Originally posted by Pocus:
yes, but what if you want to save your turn half done and resume it when you can? with the separation between doing your turn / processing it, you can do that.
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Adding a pure singleplayer mode without clicking "host" between turns would not remove the ability to save halfway through a turn.
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