Re: Dominions 2. AI. Suggestions, that how to fix it.
Just finished a demo game vs 4 impossible AIs, indeps lv6, relaxed playing: Ermor, Mictlan, Tien Chi & Machaca, killed Mictlan & Machaca before the time ran out.
I agree that the AI builds far too many light troops & militia types, yet this is something that should be easily patched with a resources boost & some hardcoded build orders that require a % of HIs & elites & prioritize national troops over indeps.
I faced some sizeable forces, Tien Chi had around 500 troops at its capitol by the end of the game, I faced also some good summons by the AI: Fiends of darkness by Mictlan & Mech men + Crushers from Machaca. So while there's certainly room for improvement regarding the strategical AI, it is not as bad as the prophets of doom anounce. It's definitely correct for a game of this type.
The tactical AI is even better than in Dom I, it now Groups its troops by type & has them perform with pretty correct scripts. Mictlan Fiends ignored my troops at front and flew over them to hit my mages in the rear.
The tactical spell AI is still great: Machaca managed to kill my Pretender with a good choice of spells when I stormed its capitol (which is something that many human players have failed at, btw).
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