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November 3rd, 2003, 08:01 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Kristoffer O:
The AI is not cheating on normal level. At higher levels it gets more design points and earns more money. Thats about it.
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Thanks for the answer Kristoffer. I will say good job with the AI then, AI that does not rely in heavy cheating are becoming rarer and rarer. Mainly because it is much easier to give an AI a lot of additional resources than scripting an effective AI I would tend to believe, and AI isn't exactly considered as a priority by most publishers. But I digress.
Obviously, there is always room for improvement, but that's another topic, well covered in this thread. All I wanted to say was merely an encouragement for using an AI that isn't keen on using many advantages. 
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November 3rd, 2003, 09:46 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Yeah, it is cool that the AI won't cheat, however it is not very effective right now.
I had a game today with 5 impossible AIs, independent str was 6, and I've killed 2 AIs before turn 40.
Kris, copy and paste that list by Aristoteles, and try to fix those problematic points step by step. Oh and don't foget to reply here, that how is it going! 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 3rd, 2003, 09:46 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Damn, sorry for the double post.
[ November 03, 2003, 19:46: Message edited by: DominionsFAN ]
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 3rd, 2003, 09:52 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I think the more I fool around with the Demo the less concerned I am about the AI. I still think that making the AI better should be a high priority, but the doom and gloom aspect of it hasn't been apparent to me, at least in the types of games I've been playing (cramped maps, 6 or 7 indie strength). I've seen big armies with a solid HI core. I've seen seasonal spirits in the armies, I've seen maurading pretenders (though not always well defended...)
There is alot of good information and suggestions in this thread though, I hope that the discussion has helped the devs to look at some of the issues being brought up, and given them some thoughts on how to approach those issues.
I would still like to know if there's any way to externalize AI parameters so that modders can try their hand at various things...
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November 3rd, 2003, 10:29 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Someone had mentioned that a special debug mode would be cool to inspect the AI. [Checking out the AI's actions in his turns.]
I like this idea too. However we have many good suggestion already. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 4th, 2003, 10:17 AM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I think it is not as important now. We have a nice list about the AI weaknesses, so that feature isn't needed. 
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November 4th, 2003, 12:24 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Okay, here is the list once more, that what should be upgraded in the strategic AI:
1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.
Feel free to add more, however I cannot think anything else right now.
Nerfix has posted that the AI is building too many temples, I don't know that this is good or bad.
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