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  #1  
Old November 6th, 2003, 02:31 AM
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Alneyan Alneyan is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by Zerger:
Different personalities? Maybe...but it would be effective, if the AI itself could change the various personalities in-game, depending on the situation.
Please name one game where the AI is able to do such a thing, or come even close to that. And especially a game as rich and complex than Dominions. (I believe it would be easier for a RTS) Or say how you would do that. You would need an AI able to spy on the human player and then it would have to process that knowledge to find the weaknesses in the human army/provinces/pretender/add as needed, for afterwards change its strategy to take that data into account. And you would have to prevent the player from cheating the AI that way as well.
Lastly, how a single AI scripter is supposed to implement such an AI for Dominions? (Assuming you do have someone who only works on the AI)

I would like different personalities for the AI, as this idea would be much more doable. Maybe it could even be a field in which players could make their tweaks as well.

[ November 05, 2003, 12:33: Message edited by: Alneyan ]
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  #2  
Old November 6th, 2003, 02:47 AM

MythicalMino MythicalMino is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

we have had it in a couple of movies before....Matrix.....oh, and Terminator....

would be the perfect blend of a sci-fi AI with a fantasy tbs strategy game....
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Old November 5th, 2003, 03:09 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by Alneyan:
Please name one game where the AI is able to do such a thing, or come even close to that.
Warlods III + Darklord's Rising.

I'd like to see different AI personalities, too, but for now I'd prefer a stable and challenging default one, myself.
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Old November 5th, 2003, 03:20 PM

MythicalMino MythicalMino is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

but they could change their "personalities" mid-game though?

if so, impressive....
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Old November 5th, 2003, 03:24 PM

von_Schmidt von_Schmidt is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Alneyan:
quote:
Originally posted by Zerger:
Different personalities? Maybe...but it would be effective, if the AI itself could change the various personalities in-game, depending on the situation.
Please name one game where the AI is able to do such a thing, or come even close to that. .
In Galactic Civilisations, the opponents have different AI personalities...

Or is this more a question if the AI can switch strategies midgame, depending on the changing situation?

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  #6  
Old November 5th, 2003, 03:34 PM
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by cpbeller:
but they could change their "personalities" mid-game though?

if so, impressive....
Let me add: "Depending on the situation" after your question. That is what was asked for Dominions. (That is the same for you Von Schmidt) Games with "personalities" exist, the problem being to script for a single person a working AI able to anticipate and outsmart the player (that is, able to change its tactics and priority, or personality, during the game, depending on what is going on), and even without using plain cheating. (Say, omniscient AIs)

I never liked Warlords myself, but this AI is said to be good. Then you are right, it comes close to what was asked, with a less complex game.
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Old November 5th, 2003, 03:37 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

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Originally posted by cpbeller:
but they could change their "personalities" mid-game though?
I am pretty sure if an incident where an "Expansionist" became a "Razer" type of personality, burning down the cities down and pressing onward, rather than trying to hold them, which was the behaviour I expected from an "Expansionist". (The names are made up now, it's been a long time since I played Warlords, but you'll get the essence.)

Anyway, that's all cool, but let's talk about different personalities and changing them when there's a good one to build upon.
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