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November 5th, 2003, 03:20 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
but they could change their "personalities" mid-game though?
if so, impressive....
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November 5th, 2003, 03:24 PM
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Corporal
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Alneyan:
quote: Originally posted by Zerger:
Different personalities? Maybe...but it would be effective, if the AI itself could change the various personalities in-game, depending on the situation.
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Please name one game where the AI is able to do such a thing, or come even close to that. . In Galactic Civilisations, the opponents have different AI personalities...
Or is this more a question if the AI can switch strategies midgame, depending on the changing situation?
von Schmidt
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November 5th, 2003, 03:34 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by cpbeller:
but they could change their "personalities" mid-game though?
if so, impressive....
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Let me add: "Depending on the situation" after your question. That is what was asked for Dominions. (That is the same for you Von Schmidt) Games with "personalities" exist, the problem being to script for a single person a working AI able to anticipate and outsmart the player (that is, able to change its tactics and priority, or personality, during the game, depending on what is going on), and even without using plain cheating. (Say, omniscient AIs)
I never liked Warlords myself, but this AI is said to be good. Then you are right, it comes close to what was asked, with a less complex game. 
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November 5th, 2003, 03:37 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by cpbeller:
but they could change their "personalities" mid-game though?
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I am pretty sure if an incident where an "Expansionist" became a "Razer" type of personality, burning down the cities down and pressing onward, rather than trying to hold them, which was the behaviour I expected from an "Expansionist". (The names are made up now, it's been a long time since I played Warlords, but you'll get the essence.)
Anyway, that's all cool, but let's talk about different personalities and changing them when there's a good one to build upon.
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November 5th, 2003, 03:50 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Alneyan:
quote: Originally posted by cpbeller:
but they could change their "personalities" mid-game though?
if so, impressive....
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Let me add: "Depending on the situation" after your question. That is what was asked for Dominions. (That is the same for you Von Schmidt) Games with "personalities" exist, the problem being to script for a single person a working AI able to anticipate and outsmart the player (that is, able to change its tactics and priority, or personality, during the game, depending on what is going on), and even without using plain cheating. (Say, omniscient AIs)
I never liked Warlords myself, but this AI is said to be good. Then you are right, it comes close to what was asked, with a less complex game. Yes Dominions is more complex, but script these AIs are not impossible, but it will require time.
I don't think that we need different personalities. An upgraded AI, yes.
1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.
Upgrading/fixing/enchancing these won't require different personalities. A core AI [like the current Doms 2 AI] could do it, if the scripts will be tweaked.
[ November 05, 2003, 13:51: Message edited by: MStavros ]
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November 5th, 2003, 04:13 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
MStavros ....
A 'single' upgraded AI for all computer opponents will not work in the long-term because gamers will eventually find flaws/exploits/weaknesses. These will eventually be posted and the developers can't patch the game forever! If human players don't know what to expect from AI opponents because of different personalities the game will be more challenging.
The only other option would be to allow gamers/map_makers a mod tool for adjusting/improving AI strategies.
_____________________________________
edit: adding story
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EXAMPLE of Dominions_II with a 'single' AI personality:
Experienced Gamer vs AI:
So here's today's story if anyone is still playing the game as single players. I brought my 400 troops to his Last fortress while small armies sat on the borders since we all know the AI throws 90% of its men into the fortress when the pretender god is threatened. Next turn walked in and killed him... time to move on.
~~~~~~~~~~~~~~~~~~~
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EXAMPLE of Dominions_II using a randomly selected AI personality out of 10 others:
Experienced Gamer vs AI:
Hello everyone again... today the AI really caught me by surprise since I believed him to have the Arch-Mage personality... fudge was I wrong! As I blindly marched my 400 troops to finish off his pretender god there was 3 strong assassin armies that came out of hiding and stole two territories right next to my fortress. With both our pretender gods surrounded it looks like both of them will be dying. Yikes!
[ November 05, 2003, 14:34: Message edited by: NTJedi ]
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November 5th, 2003, 04:52 PM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Jedi...what about: do not use exploits. You will cheat yourself, not just the AI.
The suggestion is good, but it would take huge amount of time to script IMHO. Upgrading the AI itself will be a hard task as well, but of course a must have.
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