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November 6th, 2003, 08:24 PM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Gandalf Parker:
The biggest question that I would have is.... does the game programming seperate the AIs at all?
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Good question. Maybe JK knows the answer. The question is: We will know it? 
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November 6th, 2003, 08:43 PM
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Captain
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Eh, chances that the AI will ever have different personalities are slim, chances for the AI to change personalities during the game are even slimmer.
Any AI improvements are likely to be solutions to specific problems, not improvements on the scale an adapting multi personality AI is.
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November 6th, 2003, 11:02 PM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by johan osterman:
Eh, chances that the AI will ever have different personalities are slim, chances for the AI to change personalities during the game are even slimmer.
Any AI improvements are likely to be solutions to specific problems, not improvements on the scale an adapting multi personality AI is.
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I thought so. Just update these and we will be fine:
1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.

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November 7th, 2003, 05:11 AM
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General
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Location: az
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
by johan osterman
Eh, chances that the AI will ever have different personalities are slim, chances for the AI to change personalities during the game are even slimmer.
Any AI improvements are likely to be solutions to specific problems, not improvements on the scale an adapting multi personality AI is.
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I understand it's probably too late in the games programming design for multiple personalities to be added. It's too bad really because gamers will eventually master this one default Artificial_Intelligence. I can only recommend that Dominions_III have the multiple personalities for AI opponents.
[ November 07, 2003, 03:11: Message edited by: NTJedi ]
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November 7th, 2003, 10:50 AM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zerger:
quote: Originally posted by johan osterman:
Eh, chances that the AI will ever have different personalities are slim, chances for the AI to change personalities during the game are even slimmer.
Any AI improvements are likely to be solutions to specific problems, not improvements on the scale an adapting multi personality AI is.
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I thought so. Just update these and we will be fine:
1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.
All I have to say....I agree. 
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November 7th, 2003, 04:42 PM
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BANNED USER
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by johan osterman:
Eh, chances that the AI will ever have different personalities are slim, chances for the AI to change personalities during the game are even slimmer.
Any AI improvements are likely to be solutions to specific problems, not improvements on the scale an adapting multi personality AI is.
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This was predicatble, and I agree with johan. I guess this would be hella lot of work to add. I think we can live without this in Doms II.
Maybe if the Users/players would be allowed to script AIs......they could try.
Otherwise, just upgrade those weak points in the mentioned list, step by step.
If all of those will be enchanced, the AI will rock some you know what. 
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November 7th, 2003, 04:53 PM
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Shrapnel Fanatic
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Location: Vacaville, CA, USA
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Dont worry. Im sure that the efforts to keep an un-pinned thread locked near the top of the board by the same maybe-different people saying the same things or reposting the whole list has SURELY accomplished its mission. It makes it seem almost as key a discussion as the pinned polls and neutral master lists. Good job.
[ November 07, 2003, 14:54: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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