
November 12th, 2003, 06:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Kristoffer O:
The AI is not cheating on normal level. At higher levels it gets more design points and earns more money. Thats about it.
I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.
Regarding fort construction. I'm not sure how the AI works, but where would you build a fortress? Consider fort type, nation, geography, income, resources etc.
What is the most important matter? How should they be weighted? How much shall current wars affect the spending of time and money. What army should build the fortress?
I wouldn't mind a numerical evaluation of this such as:
Castle cost / 2 < Income + res + gem income x 25 + neighbors x 5
Add a couple of other conditions.
Just to make you think. Eventually it might result in something good.
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What I saw when I dove in here strongly was a series of Posts putting the list back up to the top of the thread. My efforts were trying to get things back into the track requested by the devs in responses in this thread.
We can tackle any of the things that are on the wish list of this thread but the goal should be to give testable examples and suggested formulas. Im not one to jump on people for saying "its broke" and not helping out. But saying its broke over and over doesnt do much.
Shall we continue work discussing army formulas or shift to something else on the list?
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