.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 14th, 2003, 10:54 PM

-Storm- -Storm- is offline
BANNED USER
 
Join Date: Oct 2003
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
-Storm- is on a distinguished road
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Just a little addition to the army setup:
IMHO the AI should build 50% LI before turn 10, 40% until turn 15, 30% until turn 25, 25% until turn 30, 20% until turn 40, and >20% after turn 40.
As for the rest of the units, they should be HI - HC - Creatures - Heavy Bow/Xbow of course.

[ November 14, 2003, 20:55: Message edited by: -Storm- ]
Reply With Quote
  #2  
Old November 15th, 2003, 03:33 PM

Zerger Zerger is offline
BANNED USER
 
Join Date: Sep 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Zerger is on a distinguished road
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by -Storm-:
Just a little addition to the army setup:
IMHO the AI should build 50% LI before turn 10, 40% until turn 15, 30% until turn 25, 25% until turn 30, 20% until turn 40, and >20% after turn 40.
As for the rest of the units, they should be HI - HC - Creatures - Heavy Bow/Xbow of course.
Hrmmmmm I dunno. LI is very weak in Dominions 2. I think the AI should avoid to use them, MAYBE if a patch will make LI more useful......until than I don't wanna see LI from the AI at all. They are weak, routing easily etc. etc.

1 suggestion: the AI should use more army Groups on the battlefield, and use some tactics.
[Ok this is nothing new, I guess we all know about this already, but Aristoteles didn't posted any details about the tactics part.]

[ November 15, 2003, 13:33: Message edited by: Zerger ]
Reply With Quote
  #3  
Old November 15th, 2003, 04:13 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Zerger:
Hrmmmmm I dunno. LI is very weak in Dominions 2. I think the AI should avoid to use them, MAYBE if a patch will make LI more useful......until than I don't wanna see LI from the AI at all. They are weak, routing easily etc. etc.
Ummm have you tried playing that way? Yes the LI units have some drawbacks, they also have some advantages (such as cost, and patrolling). But I dont think there are very many nations that can afford to use no LI at all. That would make an army stronger, but make the AI easier to beat.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old November 15th, 2003, 04:14 PM

Guest
 
Posts: n/a
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.

Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
Reply With Quote
  #5  
Old November 15th, 2003, 05:18 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Storm has half of the idea correctly... which is as turns pass the AI decisions should also change. However all previous suggestions from anyone regarding a fixed percentage is wrong. This will cause human players to see Army_A, Army_B and Army_C as almost identical. The percentages used for LI, HI, ranged_units, etc, etc, ... these percentages should be a random range thus keeping human players guessing. Human players could easily master one fixed percentage.

Here's an example:
Day_1 thru Day_15: LI =20% thru 40%, HI = 20% thru 30%, LC = 2% thru 10%, HC = 2% thru 5%, Creatures = 5%.
Weak ranged units = 20% thru 30%, Moderate ranged units = 5% thru 15%, Strong ranged units = 1% thru 5%.
Day_16 thru Day_35: The percentages should change based on its kingdoms total strength.

The above is just an example... but I guarantee it would make the AI more interesting then any fixed percentage.

[ November 15, 2003, 15:18: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #6  
Old November 15th, 2003, 05:23 PM

Guest
 
Posts: n/a
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.

I agree it would be better to leave in variables; but I think in order to give the AI the best chance for not being abused or exploited you have to find it's weaknesses and compensate for them. As in:

One of the AI's weaknesses in the demo is the low production of mages. Even mage heavy nations like Arco do not produce their main line of fighting commanders are standard commanders, and are not using Arco priestesses as they should, healing their stacks after a battle if they have time.

Research should be left to apprentices because they can be produced every turn and not upper end casters unless they have a high drain scale and need to do so.

Things of that nature. Which may change in the full game, I do not know.

Edit: For numbers I haven't found a better way to beat neighbor provinces with anything other than LI with anything but High Bless Jotun Woodsmen (Nature or Earth for the most part), High Bless Black Hunters (Nature), and Ulm Heavy Inf, and that is only if you attack with your pretender to keep up efficency if you have a SC pretender.

[ November 15, 2003, 15:29: Message edited by: Zen ]
Reply With Quote
  #7  
Old November 15th, 2003, 06:32 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Zen:
I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.

Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
Maybe LI can help you if you play a SC pretender , Indep <=4, and happen to stumble on Barbarians/militia provinces.
With Indep at 6 or more, a Rainbow Mage or more heavily defended provinces you won't get far with LI. They're Ok for patrolling, give fodder targets to enemy archers, but rout in doves if ever confronted to a pair of knights ..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.