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November 15th, 2003, 04:14 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.
Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
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November 15th, 2003, 05:18 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Storm has half of the idea correctly... which is as turns pass the AI decisions should also change. However all previous suggestions from anyone regarding a fixed percentage is wrong. This will cause human players to see Army_A, Army_B and Army_C as almost identical. The percentages used for LI, HI, ranged_units, etc, etc, ... these percentages should be a random range thus keeping human players guessing. Human players could easily master one fixed percentage.
Here's an example:
Day_1 thru Day_15: LI =20% thru 40%, HI = 20% thru 30%, LC = 2% thru 10%, HC = 2% thru 5%, Creatures = 5%.
Weak ranged units = 20% thru 30%, Moderate ranged units = 5% thru 15%, Strong ranged units = 1% thru 5%.
Day_16 thru Day_35: The percentages should change based on its kingdoms total strength.
The above is just an example... but I guarantee it would make the AI more interesting then any fixed percentage.
[ November 15, 2003, 15:18: Message edited by: NTJedi ]
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November 15th, 2003, 05:23 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.
I agree it would be better to leave in variables; but I think in order to give the AI the best chance for not being abused or exploited you have to find it's weaknesses and compensate for them. As in:
One of the AI's weaknesses in the demo is the low production of mages. Even mage heavy nations like Arco do not produce their main line of fighting commanders are standard commanders, and are not using Arco priestesses as they should, healing their stacks after a battle if they have time.
Research should be left to apprentices because they can be produced every turn and not upper end casters unless they have a high drain scale and need to do so.
Things of that nature. Which may change in the full game, I do not know.
Edit: For numbers I haven't found a better way to beat neighbor provinces with anything other than LI with anything but High Bless Jotun Woodsmen (Nature or Earth for the most part), High Bless Black Hunters (Nature), and Ulm Heavy Inf, and that is only if you attack with your pretender to keep up efficency if you have a SC pretender.
[ November 15, 2003, 15:29: Message edited by: Zen ]
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November 15th, 2003, 06:32 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
I disagree with Zerger on this point. I haven't found a more cost effective way of getting more provinces quicker other than in the first few turns than with LI.
Maybe it would help if you posted what you would build in the first 4 turns as opposed to LI and that would help.
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Maybe LI can help you if you play a SC pretender , Indep <=4, and happen to stumble on Barbarians/militia provinces.
With Indep at 6 or more, a Rainbow Mage or more heavily defended provinces you won't get far with LI. They're Ok for patrolling, give fodder targets to enemy archers, but rout in doves if ever confronted to a pair of knights ..
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November 15th, 2003, 08:08 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hrm.
I play on Indep 7. Maybe if you play on lower indeps and you arn't up against a nearby force of 40+ more often than not, building other units might be more cost effective. (Lava Warriors for example)
Though my inital building strategy I usually keep the same for lower Indeps I would just take over more provinces quicker.
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November 15th, 2003, 09:54 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Sure LI routs kinda easy. That's what the priest in the back is for. :b
I'm prolly remembering this wrong, but don't additional attacks against a unit in the same combat round (after the first attack) have an increasingly high bonus to-hit? Stop me if my memory is failed (or if I'm being Captain Obvious).
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November 16th, 2003, 12:32 AM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
LI is useful. Good for patrols and such. The AI should use them for patrols, but surely not in campaign armies.
The AI battlefield tactics must be improved too of course. But hey, the devs propably know about it, it is part of the AI weaknesses list. 
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