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November 15th, 2003, 08:08 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hrm.
I play on Indep 7. Maybe if you play on lower indeps and you arn't up against a nearby force of 40+ more often than not, building other units might be more cost effective. (Lava Warriors for example)
Though my inital building strategy I usually keep the same for lower Indeps I would just take over more provinces quicker.
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November 15th, 2003, 09:54 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Sure LI routs kinda easy. That's what the priest in the back is for. :b
I'm prolly remembering this wrong, but don't additional attacks against a unit in the same combat round (after the first attack) have an increasingly high bonus to-hit? Stop me if my memory is failed (or if I'm being Captain Obvious).
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November 16th, 2003, 12:32 AM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
LI is useful. Good for patrols and such. The AI should use them for patrols, but surely not in campaign armies.
The AI battlefield tactics must be improved too of course. But hey, the devs propably know about it, it is part of the AI weaknesses list. 
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November 16th, 2003, 06:06 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]
Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY. 
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November 17th, 2003, 10:02 AM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Mortifer:
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]
Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY.
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I agree. LI can be useful sometime.
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November 19th, 2003, 03:37 PM
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Corporal
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.
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I don't think that different AI themes could help at all. The core AI must be changed. We've posted lot of things, that what is wrong with the AI, I am totally sure that those things CAN BE upgraded.
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November 19th, 2003, 03:58 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
I don't think that different AI themes could help at all. The core AI must be changed. We've posted lot of things, that what is wrong with the AI, I am totally sure that those things CAN BE upgraded.
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Well, along with other things, how its brought up has alot to do with whether or not it gets worked on.
As far as fixing the total AI I still havent heard suggestions that sound like they can be applied to the total AI. Most sound like player preferences for their method of play with the nations they prefer on the game settings they like. Unless we can come up with some formulas that can be play-tested against a "total AI" fix then the basic premise (that there is a problem) is still hanging. Much less a decision that it would be a good idea to fix it.
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