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April 27th, 2001, 05:41 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Does ancient race take a little fun out of the game?
For the life of me I can't figure out why a neutral would be given the Ancient Race trait. They don't leave their system do they? Seems like they should have been given a different one.
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April 27th, 2001, 08:29 PM
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Lieutenant General
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Re: Does ancient race take a little fun out of the game?
quote: Originally posted by Nitram Draw:
For the life of me I can't figure out why a neutral would be given the Ancient Race trait. They don't leave their system do they? Seems like they should have been given a different one.
maybe they have already been there, seen it, and done it. then they found out it was not all that exciting and went home to live simple yet idyllic lives, and eons later after they have forgotten their glorious past and lost all of the technology they used to have, some upstart race comes by and glasses them for their colonization tech while they are all hanging out on the beach in lawn chairs. dont you feel like a bastard now?
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April 27th, 2001, 10:02 PM
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Sergeant
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Join Date: Aug 2000
Location: Greenville, SC
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Re: Does ancient race take a little fun out of the game?
Maybe a pluasible explanation is that they are a race descended from a slave settlement of an ancient race. An ancient war/plague or whatever knocked out their master race. They have retained the knowledge of their old masters but not the same level of drive to explore and/or conquer.
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April 28th, 2001, 07:04 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Does ancient race take a little fun out of the game?
It just seems odd to give this to a neatral. It doesn't benefit the neutral at all and it allows you to force a treaty on them and get the benefit of it.
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April 28th, 2001, 08:27 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Does ancient race take a little fun out of the game?
This gives me a cool idea, but it would have to be hardcoded, and likely a pain to implement.
You meet this ancient race. They explored the galaxy and retired to their homeworld millenia ago. They are happy to share the information they found.
But their map is also millenia out of date. Warplines have closed, stars have gone nova, other races have stripped worlds and destroyed systems in genocidal wars before going extinct.
You don't get the "true" map info until you actually go there to verify it. For a really ambitious implementation, add a switch in game set-up for how much of the ancient map is wrong.  Another possibility would be finding an old map in ruins somewhere.
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Cap'n Q
[This message has been edited by capnq (edited 28 April 2001).]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 28th, 2001, 11:53 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Does ancient race take a little fun out of the game?
I think that would be a hard feature to implement. It means that two maps would have to made - the real map and then the ancient map with some systems randomally moved or deleted etc. I don't think it's really worth it...
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April 29th, 2001, 11:23 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Does ancient race take a little fun out of the game?
quote: I think that would be a hard feature to implement. It means that two maps would have to made - the real map and then the ancient map with some systems randomally moved or deleted etc.
The program already has to maintain multiple maps somehow, the real one plus a partial for what each race in the game has explored. In a sense, this would just be adding another player. None of the systems would move; the only changes on the galaxy map would be warp connections, and the program can already deal with warp manipulation. I agree that changing the details of the system maps could be a serious headache, though.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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