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  #1  
Old October 29th, 2003, 03:12 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Bug thread

Quote:
Originally posted by LordArioch:

1:Alt-tab produces graphical errors (dom scales replaced by random pictures, same with units in build screen)
Seems to be sometimes fixed by alt-tabbing out and in again.
It might need some more testing but I seem to have better results if I dont just left-click the game when its down on the taskbar. If I right-click the game and select "restore" it seems to work more often.
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  #2  
Old October 29th, 2003, 03:42 AM

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Default Re: Bug thread

I wasn't really serious about being a beta-tester...and I've found the best way to alt-tab out is just to alt-enter and then minimize. It causes a lot less trouble.
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Old October 29th, 2003, 09:14 AM
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Default Re: Bug thread

Quote:
Originally posted by LordArioch:
Ok, I just found something else that's probably a bug...
Commanders with retreat orders will retreat from assassination attempts and die. This just happened to my pretender. If it's meant to be like dominions 1 my pretender should have ignored the retreat order if i understand right.

Bug! Thanks!
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  #4  
Old October 29th, 2003, 01:09 PM

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Default Re: Bug thread

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Pocus:
ok, attention to detail, I like that.

got a minor case of AI override (yes). My two sauromancers which are scripted to cast 4 animate deads in a row, always start to cast protection on my tomb wyrms (giving them the tremendous boost of 10->11 prot).

It seems there was no problem with corpses, as the 3 animates they each cast after were at full complement.

I remember a previous discussion where you said that AI override would only occurs on gems consuming spells. So whats give? If the AI start to think too much for us...
Was it the animate dead that creates one solless? It might be that there were no unburied corpses in the province the first two turns of the battle. Then someone died and the casting worked as you scripted it.

Animate skeleton is preferable as it always works (regardless of corpses present).

yes, soulless. So it explains. Thanks.
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Old October 30th, 2003, 05:43 AM

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Default Re: Bug thread

I dont know that this is a bug as such, but why does machaka start with a eye of the lord and not an ear of the lord? They have a stealthy spy unit but don't start with it, but instead a priest meant for patrolling. It just seems like a strange break in convention to me.
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Old October 30th, 2003, 08:15 AM
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Default Re: Bug thread

#1 While fighting an indy that had crossbow, the enemy crossbow fired over 40 times (full length of battle) even though they are only supposed to have 12 ammo.

#2 The spell Paralyze states Damage: 60+ (paralyze, armor negating). However there is no damage. It seems to work differently that Dom I. The new paralyze simply tags the target with a "paralyzed" icon and does not damage nor fatigue. Looks like you guys forgot to change the description.
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  #7  
Old October 30th, 2003, 08:21 AM

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Default Re: Bug thread

The battle Lasted 80 turns? And I think the paralyze "damage" might be some sort of duration..but its not clear.
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