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October 29th, 2003, 09:26 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Some minor UI gripes
Quote:
Originally posted by st.patrik:
A couple of things which I really hoped would be different/don't like:
1. You still don't get an account of how many casualties you suffered and or caused when you take over a castle. I had assumed this would be changed in Dom II - it seems like such an obvious hole. A message to the effect that I captured/didn't capture a castle isn't that helpful; a regular battle report would be much much more helpful
2. Only one pretender for each nation at a time. You can do the same thing with a pen and paper, but it's really tedious to have to redesign a pretender every time you switch between themes. [my example here is Ulm vanilla, for which I tend to field a master alchemist rainbow mage, vs. 'Iron Faith' Ulm, wherein I use a much more magically strong pretender, to get good bless bonuses.]
3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!
Those are my 3 main problems. The AI doesn't appear on my list because there's a lot of talk about that elsewhere, and it may be it's a lot due to independant strength setting. What do people think? Do you agree with these points, or do you have other things that you think really need to be changed?
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1) Was technically bothersome as storming castles are generated in another phase than normal battles. Hopefully we will find the time and energy to implement it.
2) Has been discussed. Mostly a matter of priority.
3) A personal concern of mine. I got the black portrait thing at least. Light background is detrimental to my sprites, but works better with the map etc. I have no immediate solution to this one. What do you prefer (please be explicit)?
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October 29th, 2003, 10:28 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Some minor UI gripes
Quote:
Originally posted by Kristoffer O:
3) A personal concern of mine. I got the black portrait thing at least. Light background is detrimental to my sprites, but works better with the map etc. I have no immediate solution to this one. What do you prefer (please be explicit)?
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externalize all the targa you can, interface panels first. It will be easy to replace them with the texture of our choice, and everybody will be content.
I already replaced the wood texture with a plain black targa file. Sorry if you liked it 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 01:41 PM
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Colonel
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Join Date: Apr 2002
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Re: Some minor UI gripes
Well, I rather have many gripes with the new UI..
The game looks much much better now than Dom1, but overall I don't find the interface has been made much easier for the moment (but Ok I still have some adaptation time to get  )
I agree on
- Dark background needed for identification of units - will try the transparency tip
- Not only unit stats should be aligned, but also Province stats..
Plus I have :
- Why has r-click been disabled to exit menus/windows ? Now I have either to scroll dooooooooooooown the spell list to click Exit button, or keep a finger near the Esc key..
- The hotkey list (key "?") should be accessible directly from the main screen - having to search what is the hotkey for the list kills the whole idea :eek !
- When typing keyboard isn't properly mapped but hardcoded in QWERTY mode - a pqin when you hqve q French keyboqrd  Names have no Capitals either .. too bad for a Pretender God (a pretender god is way much feeble)
- There's no way to know from the main screen how many units your commanders have under their command ? (previous Shift-s key) ?
- Please make a real "end turn" button that ends turn in a click, and not 3 ! I know this has been done to have the same procedures in SP and MP, but frankly it's a bad idea.
99.99% of TBS games have a different "Save" and "Next Turn" buttons, why not have that ? This a real step backwards from Dom1 in SP (and whatever MP fans may say, 90%+ of players of any TBS only play SP..)
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October 29th, 2003, 03:26 PM
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Corporal
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Re: Some minor UI gripes
I agree wholeheartadly...I found out the right clicking thing Last night while playing..having to hit escape to exit menus is even worse then the end turn thing 
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October 29th, 2003, 04:08 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Some minor UI gripes
Quote:
Originally posted by Kristoffer O:
3) A personal concern of mine. I got the black portrait thing at least. Light background is detrimental to my sprites, but works better with the map etc. I have no immediate solution to this one. What do you prefer (please be explicit)?
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Thanks for the reply Kristoffer.
I think I see the problem here: you want the panels to be a light colour so that on the main screen you can opaque them and see more of the map. On the other hand it isn't good for the sprites, as you say.
My opinion is that the sprite issue is the more important, so my preference is that the background of the panels be made a much darker colour/texture. Honestly I thought that the predominant background colour in Dom I was about right; you could maybe go a little lighter, but not much.
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October 29th, 2003, 04:19 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Some minor UI gripes
The r-click was removed as it seemed to be confusing to newbies. Now r-click is an info-click so to speak. We did like the old thing, but it was something that people complained about.
'?' availability seems like a good idea.
Keyboard things are beyond my knowledge.
Hmm, on the save thing. JK is probably pro as he didnt want to remove hotseat mode in the first place.
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October 29th, 2003, 04:22 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Some minor UI gripes
Quote:
Originally posted by Pocus:
quote: Originally posted by Kristoffer O:
3) A personal concern of mine. I got the black portrait thing at least. Light background is detrimental to my sprites, but works better with the map etc. I have no immediate solution to this one. What do you prefer (please be explicit)?
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externalize all the targa you can, interface panels first. It will be easy to replace them with the texture of our choice, and everybody will be content.
I already replaced the wood texture with a plain black targa file. Sorry if you liked it Nah, it's some kind of church bench. When it was black it felt so very black. Thats why we have it. I think I prefer the wooden stuff, but I do not mind you changing pics.
Externalizing pics should not be too difficult. Modding feature perhaps.
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