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  #1  
Old October 30th, 2003, 02:58 AM
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Default Re: Mac OSX demo wont launch! Help

Ooops, seems like we have missed an important part of the demo installation instructions. The reason SDL isn't included is to make the download smaller and people who have played other SDL games (like dominions I) already has it installed.

You need to install the SDL lib before running Dominions. It can be found here:
http://www.libsdl.org/download-1.2.php
Download runtime for MacOSX.

The dom2demo_osx.tar.gz file should be 73730190 bytes large.

Sorry for the missing instructions!

[ October 29, 2003, 17:23: Message edited by: Johan K ]
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Old October 29th, 2003, 07:38 PM

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Default Re: Mac OSX demo wont launch! Help

Quote:
Originally posted by Johan K:
You need to install the SDL lib before running Dominions.
Johan , I sent you a reply through pm.
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Old October 29th, 2003, 08:23 PM

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Default Re: Mac OSX demo wont launch! Help

I've finally got the demo running in a window with an amazing frame rate of 1 fps. However, there is one serious problem left. My mouse "cursor" seems to be moving up when I move the mouse down and down when I move the mouse up.

[ October 29, 2003, 18:24: Message edited by: Vodalian ]
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Old October 29th, 2003, 10:30 PM
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Default Re: Mac OSX demo wont launch! Help

That was weird, unless you hold the mouse upside down at least. If you haven't done so already try to update to the latest Version of SDL. Link three Posts down.

[ October 29, 2003, 20:30: Message edited by: Johan K ]
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Old October 30th, 2003, 01:47 AM

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Default Re: Mac OSX demo wont launch! Help

Yea, followed the link to the framework, installed it and the game runs fine (for 10 minutes at least) Thanks for the help! Perhaps you should sticky this thread for all Mac Users.

That being said the framework was very small, I don't really see the advantage in leaving it out. I would integrate it into the demo and repost.

Cheers,
Ron
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Old October 30th, 2003, 02:59 AM

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Default Re: Mac OSX demo wont launch! Help

Quote:
Originally posted by Senaca:
That being said the framework was very small, I don't really see the advantage in leaving it out. I would integrate it into the demo and repost.

Cheers,
Ron
That's exactly the same thing I was thinking. The download is already 70 megs, the SDL framework is tiny by comparison. I'd much rather have to d/l even a few extra megs to get the demo than to have to go get another piece of software
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Old October 30th, 2003, 10:32 AM
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Default Re: Mac OSX demo wont launch! Help

Well, I guess we could change it if all the Mac Users prefer to have it bundled inside the application. It might make it harder to upgrade to new SDL Versions though

*Edit: Anyone who knows the magic location of frameworks inside app bundles, please let me in on the secret

[ October 30, 2003, 09:33: Message edited by: Johan K ]
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