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October 30th, 2003, 02:36 AM
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Second Lieutenant
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Re: in which occasion will you raise taxes
1- I am experimenting with 200% "burn out" strategies. I suspect that we will see some of this in multiplayer. Possibly more than some.
2- Other than the burn out, the only time I would change taxes is either to devalue my assets when an enemy is beating me or to devalue enemy territory while I'm raiding.
Frankly I'm not happy with the economics of Dom II. The issues above combined with Ermor type dominion and a suspected player base that will be using much death scale, leads me to think that population shrinkage is going to be staggering in multiplay. This (and many other things) is going to lead to hardcore super combatants. I don't see this as a balanced nor preferable outcome.
I continue my tests, and hope that there is some mitigating factor that I haven't gleened yet.
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October 30th, 2003, 02:57 AM
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BANNED USER
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Re: in which occasion will you raise taxes
Quote:
Originally posted by apoger:
Frankly I'm not happy with the economics of Dom II. The issues above combined with Ermor type dominion and a suspected player base that will be using much death scale, leads me to think that population shrinkage is going to be staggering in multiplay. This (and many other things) is going to lead to hardcore super combatants. I don't see this as a balanced nor preferable outcome.
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I agree with you.
[I am not a multiplayer, but since the singleplayer AI is annoyed me -it is too weak-, maybe I will play some mp games, if I will have time. I mean TCP games, I don't like Pbem]
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October 29th, 2003, 03:26 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
edit : trashed my post (comparison burn out / doing nothing) there was a flaw in my computations.
will post again later
[ October 29, 2003, 13:34: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 03:56 PM
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Colonel
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Re: in which occasion will you raise taxes
No more 200% taxes is no more 50 men patrols in your provinces, as everyone observed.
But now this in turn renders militia et al nearly totally useless in Dom2 !
I'll only build very few of them in order to decrease unrest from time to time ... In the end the light troops that already weren't good in Dom1 for combat are now useless for everything 
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October 29th, 2003, 04:24 PM
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General
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Re: in which occasion will you raise taxes
That would be a pity. 
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October 29th, 2003, 06:20 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
quite true, light troops are even less desirable now (and I'm not sure the strat move advantage will weight much in the decision making, but time will tell).
a part of the problem which is in doms II and was in I, is that the upkeep is only based on gold. This lead to a situation where a cardace in leather armor cost as much to maintain than a Ulm pikeneer in maximilian armor (thats the non realistic aspect). And this lead to player favoring again the troop heaviness compared to other advantages.
I for one would really like to see Cardaces which cost as much as before, but with half the upkeep of an hoplite (if you do (gold + res)/ 30 foe exemple as upkeep formula). Then I'm sure we would find a use for them (mass of javelins to back up a phalanx).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 06:38 PM
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Captain
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Location: New Mexico
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Re: in which occasion will you raise taxes
Yes the light troops are seriously useless now (well other than the AI seems to be enamored with them). Either changes to upkeep, or to the combat efficiency of masses needs to be looked at. Supply is another killer, maybe make the light troops much more supply efficient, or give a certain amount of free supply to troops with less than, oh say 15 production cost?
There's ways to tweek it, just have to make it somewhat realistic 
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